Oh you....![]()
Oh you....![]()
That's directly promoting a potential toxic community though. xDSE let's just junk the commend system, and make a 1-5* rating system. When you finish a dungeon players rate your progress witch is then averaged by role. Then when starting any content b4 play begins you see everybody's rating and can choose to stay or go without penalty. Q's might take a little longer but, hey at least then we know what we're signing up for.
Yeah I understand that it would cause some segregation, but that's no different then our current vote system now. I am by no means creme of the crop i'd probably be considered a 2 or 3* on this scale by most, but I thought at least then their would be a mutual understanding of the skilllevel your working with. As a way to reduce wasting each other's played for time.
The toxicity from people is unavoidable, we all have perceptions n opinions, that's just people being people. Some good some bad, but if we could reduce the amount of instances going sour, maybe we would have less duck faces n more smiling faces.is all I'm trying to say, hate that it's this way but we can't all be great at everything.
I recall people being forced to do stuff in gym who had no interest at all in being there effecting people that like gym but needed to be there to pass the grade.There is a difference between a single player game and a multi player game. The difference is: in a multiplayer game you play together with others. Similar to games you play in teams in real life, the others in your team do expect that everybody is trying to do its best and to get better.´
In real life games, leeching is no option, when you want to play that game and not to sit outside and watch how the others do play.
In turn.
There are people in dungeons who have no interest in doing them but want the get the gear because they like doing other things.
I personally don't mind this set of experts but in the past I HATED THEM. For the most part wouldn't play well because I didn't care for them or I did them so many time and they where boring to me so I only queue up if I wasn't close to cap on the weekend.
For the most part I try, but after doing the same places for 3-4 weeks. Netflix and gaming go hand and hand. Dual monitor for the win.
Last edited by Kewitt; 07-02-2016 at 10:19 AM.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
I have seen people complain about undergeared people in dungeons that have a gear level requirement. This seems like much the same thing to me. Players making up their own rules about what is the minimum gear or skill requirement, when this is supposed to be casual content. Not just casual, but content for everyone who plays this game, even if they only play through the story and spend the rest of their time using it as a social arena or playing house like in the Sims.
A healer that finds the time to dps is performing much better than what SE requires. A tank that can pull multiple packs is playing much better than required. We, the playerbase, considers these things normal, even expected, but that is because most of us are both overgeared and have a lot of experience with the classes we play. That means that the people on the higher end of the scale often carries those at the lower end, simply because the gap is so huge.
But....I'm trying to hit 2k Commendations.....I don't like this idea at all.SE let's just junk the commend system, and make a 1-5* rating system. When you finish a dungeon players rate your progress witch is then averaged by role. Then when starting any content b4 play begins you see everybody's rating and can choose to stay or go without penalty. Q's might take a little longer but, hey at least then we know what we're signing up for.
I can state, for a fact, that there are players out there that REALLY struggle with the basics. Like, if they were playing an FPS on a controller, they'd be the equivalent of a lead-foot driver with the analog stick (a lead-thumb?). If the objective is to look at something, which only asks for a slight tilt of the stick, it'll take several tries due to overshooting the turn. Can't even walk towards a door without bumping into walls. A friend of mines is exactly like that whenever he plays games. It's frustrating just to watch, since it's a simple example of motor skills rather than anything of problem solving, but that's just how it is for some people. He might be the extreme on that end, but that just shows there's a significant gap between that skill level and the best player in the world. Everyone on this game falls somewhere in between (if not worse than my friend).
Yes, because giving people the ability to rate your play-style isn't subjective at all. Then we can pretend that everyone agrees on a single style of play for every class and that everyone adheres to that standard and can accurately rate your play-style. That won't make anyone angry.SE let's just junk the commend system, and make a 1-5* rating system. When you finish a dungeon players rate your progress witch is then averaged by role. Then when starting any content b4 play begins you see everybody's rating and can choose to stay or go without penalty. Q's might take a little longer but, hey at least then we know what we're signing up for.
And then once we take everyone's subjective score into account based off of people who may or may not know what they're doing/rating. We can then opt-out and leave based on incredibly intelligent reviews made by our forefathers. You know what? They were right. The world really is flat They had it right all along.
Oh wait, no one called or is calling Homer an idiot giving him a 1 out of 5 stars on Poet-Yelp because he described Earth as a flat disc.
I get it. In a perfect world this wouldn't be a horrible system man.
But...
Let's just pretend for a second that the score is an idealistic model for judgement. That the past performance of that player is a 2 or 3 out of 5. But they have reformed. Are trying to get into groups now because they've listened. They've improved, They've done the research. We've condemned them to an online hell perpetually being tossed aside because of past failures. They don't deserve that. Those people who are potential DO NOT DESERVE THAT. You're trying to improve the experience. To improve the game. I get that, everyone here is. And I totally respect that. But no one here has the damn right to discredit anyone in this game based on their past failures. Somehow most of you are too pissed off and self absorbed in punishing people further than Square-Enix has already allowed us to do. Which, you're right, Vote kicking isn't necessarily a punishment. But It's a means to an end to that you can continue on with your content if everyone Agrees that that person isn't savory.
There is too much room for people to Skew rating systems or Abuse punishment systems leaving people more pissed off than ever.
Giving rewards, and continuing to make more and more rewards for the people who are good will entice people to improve. So I'm pushing the idea of more frequent and better Commendations rewards. I'm not going to sit here, lie, and say commendations are perfect. But they're pretty damn good. It's an anonymous thumbs up from someone who took notice of how well you were doing. Commendations can be based off a lot of things. Not just how good you are. And that Isn't a bad thing. Anything from the beginning of that instance to the end counts. And there isn't anything wrong with that. You might be the best tank in the world but if you're an ass you can suck my dick. I would rather wipe all day helping a new tank. You know what else tempts people to improve? People who like to Beat stuff; which regardless of how stupid you are, or how you want to play, we all want. You might be playing the video game to have fun. But people who play video games like to beat stuff. We kill dragons. Get cool swords and shoot magic from our nipples because it's sexy as fuck. I don't care how you rationalize how bad a player is, unless they're trolling, They WANT to beat stuff.
Again, people who refuse to learn or get better remove themselves from the game in due time.
You want to fix shit? Encourage good play with systems. Don't discourage bad play with systems. Especially those left in the hands of us. People are complaining about how abused or one sided Commendations can be and you want something MORE punishing? Are you just trolling or really just want to be an egotistical thug that badly? If the rewards are good enough, People will naturally move towards playing better.
TLDR; People are not defined by their past. And extensively harsh punishment like this shouldn't even come up. Are most people here so god damn cynical that they can't see that?
These types of ideas make me sick to my stomach. You can't enable people with the ability to be pieces of shit anonymously with enforced systems like these.
Last edited by Kaeoni; 07-02-2016 at 01:10 PM. Reason: Missed "up" in "thumbs up"
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