I can answer this question once I'm around level 20. At that point if soloing pace feels good enough then the answer is no: we can not stop here.
I can answer this question once I'm around level 20. At that point if soloing pace feels good enough then the answer is no: we can not stop here.
what strategy? your head is handed to you before you have a chance to formulate one, often by mobs at the same level.Combat is finally getting balanced. You need to rethink your strategies on fighting and fight things more your level (and not multiples at once if you can avoid it). Through chain and link xp, you'll make more xp over time than trying to fight monsters a higher level than yours.
Like it or not, all MMOs have a degree of solo content, I've never seen people form parties to gather or craft for example.
Well, I would also point out that for a modern MMO with such a large budget, they probably need to support soloing to gain enough of a market-share to become profitable. Otherwise I just don't really see it happening. Besides, if they have to remake the game anyways (and lets face it... they are doing precisely that...) then they might as well try to make it appeal to a wide audience.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
I really hate artificial difficulty created via levels. Levels should be an indication of the general stats of the monster, NOT a hard-coded balancing system.
Gathering and crafting are as far away from solo content than can possibly be. You do not exist in a vacuum in this game. Crafting and gathering are both very much collaborative effort, even if you are physically by yourself.
It's the main appeal of actually playing the game for me right now. All this money I have? Gear I've obtained? It's a sign of status within the community. I don't play just for myself, I play to show off everyone else what I have accomplished.
This fact makes the game automatically a niche. That's not a negative- that is something that should be embraced and used to its full potential.
If soloing is impossible why do I have new players in my ls and many members leveling other classes in the 30s who are having absolutely no problem doing leves/soloing on off hours.
People need to look at the level of mobs, if the mob is at your level like if you where 30 and it is 30, if it is a stronger mob (not a rat) it has about a 50/50 shot of killing you unless you have a ton of cross class abilities. (it is you level so it is an even match)
Here is what people are doing wrong they are going after mobs 2+ levels higher then them... now read the first statement I made about the difficulty, people doing this have no chance at winning those fight consecutively and will have massive downtime recovering if they do win.
You can kill a mob 1-2 levels below you easy, you cannot chain (that is for partys anyways) and you still get around 150-200sp per kill same as pre-1.19 with about 1/5th the required rest after a fght as it would if you fought a Even match mob.
This patch is exactly what the game needed, it allows those with little playtime the ability to solo leves and mobs (AT THE RIGHT LEVEL) and for those with more time to party and get very increased benefits. Exactly what a mmo should be like.
As for personal experience leves I was easily able to do 40 leves on my pug 42 at 2 stars. Yea any higher would of destroyed me probably, but that is the difficulty level for a soloer at my level I have a strange feeling people keep putting things on like 3-5 stars and being shocked when the mobs rip you apart in 5secs.
All in all those complaining soloing is impossible or worse then XI are simply doing it wrong... there is no other explanation for it. There are many post on this forum now giving guidance, all the people who are mad have to do is read.
Grouping is far better now then soloing, which for a multiplayer game is exactly how it should be. Everyone needs to accept that or leave. So solo when you are short on time or waiting on a group, party when you can to truly experiance the game.
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