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  1. #11
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by bass9020 View Post
    We can't have this because people whine they have to level other classes for abilities.
    They don't have to. They can live without. The current cross discipline system needs to be scrapped. What we have now needs to be added to all jobs that need them and make room for actual cross class abilities. MCH is the biggest offender here. If CC is needed to optimize a job they should have those skills integrated into their main kit.

    A Provoke skill should be on all tanks period. They shouldn't automatically be forced to Cross Class Gladiator just for Provoke.

    It defeats the purpose of cross class and gives you no illusion of choice. Too restricted. Too controlled. No diversity.

    Either scrap the current system or allow players to use traited CC skills if they have reached the level of the other class required for them.

    If you are afraid of stepping on ants you won't be able to walk.
    (1)

  2. #12
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Do you sub-jobs similar to FF XI or something else.
    (0)

  3. #13
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    I'm not sure letting people swap support abilities on the fly would go well, especially in raids.
    I didnt mean on the fly as in during battle, I meant if you are heading into a raid/dungeon and know to expect this and that, they you can swap some skills for others, but no one would be able to know or see, unless you tell them.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #14
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eloah View Post
    I didnt mean on the fly as in during battle, I meant if you are heading into a raid/dungeon and know to expect this and that, they you can swap some skills for others, but no one would be able to know or see, unless you tell them.
    But wouldn't that cause a bit of drama among the party since people are gonna demand to know what everyone has on? I mean, in dungeons, no one would give a damn what you use since dungeons are mainstream content, but in raids and savage/EX stuff, it might be a tricky issue. I think we would need better mechanics first before we think about juggling abilities for every fight.
    (0)

  5. #15
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    I'm not sure letting people swap support abilities on the fly would go well, especially in raids.
    Wildstar went with a system like that, where you could constantly swap around your sets of abilities to fit your playstyle or whatever worked best for the content you were doing on top of being able to divide an extra set of points to add different passive effects and increased damage/healing to abilities you used depending on the situation. It was one of the better systems in that game. I'd constantly be tinkering with my hotkeys and had a few boss specific loadouts that allowed me to use the setup I felt worked best for me.

    In one dungeon as a tank, I had a AoE/defense heavy loadout for the trash, a defensive loadout for the first boss, a more mobility focused loadout for the second boss, a secondary defensive/aoe loadout for the trash that hit harder, and a mobility/defense focused loadout for the last boss. On top of every setup also keeping in mind I needed to have some high threat moves to hold the boss and any adds that spawned I found it rather enjoyable.
    (0)
    Last edited by Khalithar; 07-01-2016 at 01:18 PM.

  6. #16
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Sounds like an idea I can get behind to add a bit of depth to this game (and maybe make it feel more like an RPG)
    But I can see players demanding you have certain abilities and wanting you to get those before going into a raid and such because of "muh meta" same deal with why I can't see a traditional blue mage in this game working.

    Either way to be honest, I'd like them to take a risk and implement this next expansion I guess. I know next to nothing about game design if it doesn't work out because of player behavior they can always patch it out can't they?
    and go back to the boring same old same old
    (1)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  7. #17
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    yeah, I will take auto revive, 1/2 MP cost and absorb all elements.
    (1)

  8. #18
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by RyuSaarva View Post
    yeah, I will take auto revive, 1/2 MP cost and absorb all elements.
    And the level up bonus for new expansions.
    (0)

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