It makes sense in the regard that it is just a game and games are played to have fun or to get other sorts of entertainment, satisfaction.
What doesn't make sense is forcing your fun on a group of people who are not like-minded and here comes the disparity - Forcing others to carry you is easily done, while forcing others to play better almost impossible and on top of that punishable by the harassment clause or condemned by the social justice league.
It is like playing any game, if a person is not playing properly to the detriment of the fun of those around them, then that isn't cool.It makes sense in the regard that it is just a game and games are played to have fun or to get other sorts of entertainment, satisfaction.
What doesn't make sense is forcing your fun on a group of people who are not like-minded and here comes the disparity - Forcing others to carry you is easily done, while forcing others to play better almost impossible and on top of that punishable by the harassment clause or condemned by the social justice league.
Imagine playing Pictionary and someone draws a picture of a windmill, yet the card said to draw a picture of a waterfall. They just laugh it off and say hey whatever, I'm playing the way I want. Well..the way you want is wrong.
Imagine I went into a party as a SCH and pulled everything and refused to heal or summon my pet and said, I play to have fun and this is how I have fun.
There are 1000's of situations where "I play how I want" doesn't make sense, because it goes against the pre-established rules that either set formally by the game developers or informally by the game community. It's disrespectful, and not how one should conduct them-self in an environment with others.
The second half of your post doesn't make sense, I never suggested I am forcing my way on anyone. The thread is about people who refuse to play their class the way the game is intended to be played.
Last edited by Kaurie; 07-01-2016 at 09:16 AM.
Sorry for that, of course I meant the "general" you as an example.
The game is intended to be played in positive environment. The better players help the less good players and such. The failure is that the perception isn't "better players should help the less good players to improve" but instead the community supports "the better players should carry the less good players". The fun of individuals being more important than fun of the group. My second half of the post was pointing out that the players who want to play the game "as it is intended" (in the sense you mean it) are at disadvantage because the ToS and even systems like leave penalties support the players who don't want to play it "as intended" (in the sense you mean it).
Example:
You get a person seeking carry in your group.
1) You can vote kick them and fail at it while being kicked yourself = punishment
2) You can vote kick them, fail at it and being stuck with the group = punishment
3) You can vote kick them, fail at it and leave while getting the penalty = punishment
4) You can try to advise the person, while probably getting shouted at for wasting even more time of another party member = punishment
5) You can try to advise the person, while probably getting shouted at by someone who has to meet their daily white knight quota = punishment
6) You can try to advise the person, while probably being ignored = as well "punishment"
In most cases the person getting punished for the bad play is the person who is trying to deal with it instead of the one doing it.
Last edited by Archaell; 07-01-2016 at 09:43 AM.
Had this happen and I can definitely say it's not punishment. Often you find bad players in groups (birds of a feather etc) and I've called someone out on absolutely abysmal performance, rotation etc. Only to find out the others queued with them. So I get kicked, requeue, and finish the roulette faster than they probably did, and often with much less headache. That's a win in my book.
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