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  1. #1
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    The one silver lining I can see to the reduced magic damage on Icebound Tomeliths, is that it will encourage more PVP on the part of casters and DRKs at activated tomeliths. While everyone else is killing the crystals, casters and DRKs should be killing other players.
    (3)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Beckett View Post
    The one silver lining I can see to the reduced magic damage on Icebound Tomeliths, is that it will encourage more PVP on the part of casters and DRKs at activated tomeliths. While everyone else is killing the crystals, casters and DRKs should be killing other players.
    I don't follow... Did they make Dark Knight deal magical damage when I wasn't looking? It's primarily physical damage last I checked... Most of its magical based attacks aren't even worth contemplating in this scenario, and the ones that are might as well hit the tomelith as well... I don't see how this would remotely shift Dark Knights focus at tomeliths, it's a slight nerf to Salted Earth and Dark Passenger, Unleash and Abyssal Drain really aren't worth using in PvP at all IMO, and Unmend is only viable in a ranged/chased situation... I'll still put Salted Earth down on a tomelith such that it damages the tomelith and enemy melee, I'll still aim Dark Passenger to Blind enemy melee and deal some damage to the tomelith... Same for Carnal Chill and potential Tar Pit (depends how you want to use that Heavy/HP drain).

    It's a slight nerf to Dark Knight if anything, which I guess is fine given Dark Knight always handled better in Frontlines than Wolves' Den, but I really can't see this shifting focus away from the objective... My combos were physical, last I checked, all the magical based attacks worth a damn are on cooldowns and might as well still hit the tomelith...
    (1)
    Last edited by Nalien; 07-01-2016 at 03:00 AM.

  3. #3
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Nalien View Post
    ...
    Fair enough. I was going off of previous posts that were mentioning how DRK would be affected by this nerf, and didn't consider the specific abilities they'd be using on the Tomeliths.
    (0)

  4. #4
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Beckett View Post
    Fair enough. I was going off of previous posts that were mentioning how DRK would be affected by this nerf, and didn't consider the specific abilities they'd be using on the Tomeliths.
    Technically it is still an unneeded nerf on DRK (however trivial). It's more an example of how bizarre the change is (reducing Magic dmg, which has odd side-effects, rather than just scaling damage to Ice by distance, which would remove ranged safety ... etc).
    (1)

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