Can we drop a moon on the Fields of Glory?
Can we drop a moon on the Fields of Glory?
Community team now
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Last edited by Srab; 07-01-2016 at 01:12 AM.
Okay real talk now, I have to ask this because I'm genuinely curious, are you guys retarded? Can you read at all? Reading comprehension anyone!?
Where do you get the balls to come here and ask people for feedback, ONLY TO IGNORE IT ALL AND DO THE MOST RANDOM ASS CHANGES I'VE EVER SEEN IN MY WHOLE LIFE?
Seriously, there should be a mandatory limit on how dumb people can be, especially when those people take my money every month...![]()
This is actually really frustrating. I think I'm starting to understand why so many vet PvP players seem exhausted/apathetic about offering feedback or suggestions, it's apparently somewhat like shouting into outer space at the top of your lungs.
Maybe there's also a disconnect between the perceived needs of the JP datacenters and NA/EU, possibly leaning toward favoring the concerns of the (majority?) JPvP playerbase. For example, on the Subreddit someone commented that JP has a more common Caster/Cometeor-stacking meta across all 3 GCs in Shatter.
Regardless, I still find the actual PvP in FFXIV really fun. PvP — as in Players using abilities to directly, tactically combat other Players.
But Feast is dead right now, Seize is dead right now. And Shatter's awkward design — which does reward conflict, yet also doesn't encourage it and actively gives players too many ways to avoid it, creating a lethargic and tedious pace to many matches — feels interesting as a neat mini-game on the side, but also feels like a weak substitute for the modes that made me become interested in PvP in the first place.
Which would turn it back into Carteneau Flats? I am definitely okay with that.
This was confirmed in Live Letter 24 last August. This link to the forum digest shows below:
However, it’s not for lore reasons that we haven’t removed these limitations; it’s because we are concerned about PvP being abused in ways such as creating fixed matches resulting in moral degeneration. However, as an attempt to reduce matching times we’re exploring whether we can make a system that places you in content without waiting for 72 players and then fills in the other members as they queue. Naturally, we have not completely ruled out removing the Grand Company restrictions; however, we would like to have some restrictions in place for PvP.
Maybe if their system wasn't this flawed, people would like it a lot more and "fixed matches" or "win trading" wouldn't even be a thing.
♪♬ヘ( ̄ー ̄ヘ)♪♬
So, I'm not too familiar on if they implemented any active methods against win-trading in feast besides punishing egregious traders high on the rankings. In any case, I still think it is a weak excuse to apply to 72-mans especially. Without GC restrictions, who knows which team your win-traders will end up on. Even on opposite teams, getting enough people to truly affect the outcome of a 72-man is very obvious and easy to report.
SE said they're focused on queue times but are ignoring that whatever they do, GC restrictions will always screw over the GC with the most people queueing. But people want to switch the GC winning most that month so they'll go there anyway. So either pick long queues and more wins or short queues and many losses. No one wins.
The one silver lining I can see to the reduced magic damage on Icebound Tomeliths, is that it will encourage more PVP on the part of casters and DRKs at activated tomeliths. While everyone else is killing the crystals, casters and DRKs should be killing other players.
Unrelated to these current changes: Could the devs please look into the minor issue where the south point, Owl's Nest, is slightly farther away from the Allagan Tomelith compared to the other spawn points, meaning that the south team always caps their Allagan Tomelith slightly slower than the East and West teams.
It's not a big deal, but it seems like an easy to fix oversight.
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