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  1. #221
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Februs View Post
    What in the world .... WHO EVEN COMPLAINED ABOUT THIS???

    Seriously, this was actually one redeeming features of Shatter for me, because people were actually forced to PvP in those matches to finish off the score. Now they're telling us that those matches were an unintended accident, and you'retrying to remove that possibility from even happening?? If you're so opposed to letting us fight, then why the hell are we even allowed to target one another?? The entire concept of PvP is completely lost here, and it really blows my mind.

    I never considered the length of the match to be an issue either. I spend ridiculous amounts of time waiting in queue just to get one, maybe two, matches a night that last, what, 15 minutes? Given that it takes an hour just to get in, I can't say I'm enthused to see the duration get reduced.

    As for pre-made parties stacking win rates across specific GCs, this had been going on since Secure came out, and it's primarily caused by GC restrictions. One GC cannot have a stacked win rate if there aren't any GC's in the first place; so, just get rid of them already! The simplest damn solution has been staring them in the face for so long that they'd have to literally be blind and deaf to have missed it. I can't believe that they'd rather let FL die, than do this one blatantly obvious solution.
    For those of us who want to simply win and leave what is a boring and uneventful game, this is exactly what we want. While I agree that Shatter has a serious lack of PvP and the game type lags because of it. This change is a good one. If you want to argue that the game is not fun, boring and relatively a bad PvP match type go ahead. A good number of us would completely agree. I will say the 24man versions can be much more interesting. When you get a map with only the 4 large crystals PvP becomes the vast majority of the map. However even then its mostly a Death Match with a few intermissions.

    The current state of PvP in FFXIV is terrible. We have seen some good content, we have seen some horrible content. Unfortunately their is a singular thread amongst it all. Queue times. 72 man content is interesting, but we have yet to have a truly interesting 72 man map and all of the current maps are too large to handle 24 players in a fun and interesting manner. SE needs to do a few things to fix the pvp paradigm. 1) Find a way to let us queue regardless of Grand Company affiliation. 2) Take all current maps and fix them for a 24 man focus 3) Rebalance ALL match types for level 60 4) PvP Bonus Weekends (take a page out of other games' playbooks and give us short term event bonuses for each map to help populate older game types. Doing ONLY the latest map type is boring, stupid and tedious.)
    (0)
    Last edited by niwaar; 06-30-2016 at 04:13 PM.
    I'd rather be in Zitah

  2. #222
    Player
    Sirius-Khan's Avatar
    Join Date
    Sep 2014
    Posts
    141
    Character
    Alucard Greywulf
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Safe distance yeah..until those wandering swordsman decide my Fire IVs are doing too much and his nin buddy helps him out..9/10 times during icebound tomeliths.
    (1)

  3. #223
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by niwaar View Post
    ...
    I'm going to have to disagree with you here for a couple reasons.

    Firstly, the most exciting moments that even happen in Shatter are the ones that happen when a match duration exceeds the number of Ice, because the stakes are much higher in that short time. People are desperate to score last minute points to take the lead, and they actually fight for a change. When that happens, I'm in no rush to leave the match, because it gets exciting. On the flip side, the matches that I am eager to leave are the ones that end with one team reaching the point cap with just Ice, because that's quite boring. You're right that Shatter matches lag because of a lack of PvP, but that's exactly why I think cutting out the opportunity for that PvP is such a bad idea. Personally, I'd rather have a slightly longer match with an explosive finish than a shorter match that was boring for beginning to end.

    Secondly, people who want to win in Shatter don't necessarily want shorter matches, because people who like to win don't always like to gamble. Reducing the point cap puts a lot more emphasis on RNG, rather than skill or tactics, because allowing point caps to be reached only by killing Ice prevents the opportunity for a comeback. Teams that are unlucky for any reason (RNG spawns, lacking a full team, bad positioning, etc) might as well just hang up their shoes and quit at the very start of the match. Reducing the number of ways a team can win is not an improvement for players who actually want to try and win. It's only good for players who want to get out of the match quicker ... which is pretty much just tome farmers who don't actually want to be there in the first place.

    Lastly, people who actually like PvP tend to want to play PvP. The time I spend staring at my DF queue timer is already dramatically disproportionate to the time I get to actually play in a match. Reducing the point cap only makes that time even more disproportionate, because the time I spend in queue isn't going to go down just because the matches are shorter. GC restrictions ensures that. Worse yet, the time I'm getting in match to PVP (as in actually get into fights with people) is reduced even further, because they're trying to get rid of the instances in which people are forced to fight to make a stab at a comeback. Again, this is just my personal opinion, but I'm not looking for less PvP playtime. I want more playtime. So, I can't see this change as good in anyway.
    (2)

  4. #224
    Player
    Ahnthistik's Avatar
    Join Date
    Sep 2013
    Posts
    1,158
    Character
    Problematic Fav
    World
    Cerberus
    Main Class
    Arcanist Lv 100
    Ok Square Enix, most laziest and useless patch since the beginning of MMOs, I am weighting my words, but you're incompetent. Putting bandaids on broken legs of a game, please stop making PvP worse. Literally NOBODY asked for this, and still you manage to dissappoint me more everyday.

    This is it, adressing irrevelant issues instead of removing GC restrictions and looking at the boosting Feast issue, I am unsubbing until you understand how to handle PvP.

    (12)
    ♪♬ヘ( ̄ー ̄ヘ)♪♬

  5. #225
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by kisada View Post
    they have outright said that they keep it in for lore-based reasons. it has literally nothing to do with issues of impropriety.
    The last time I heard they spoke about it, GC restrictions are mainly there because they are afraid of match fixing. The lore is a result of that (I guess).

    SE's main focus regarding PvP should be to easy the queues. As I see it they haven't done much since FL 1st launched, except making new maps.
    (4)

  6. #226
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Srab View Post
    no tank swap for the crystal?
    No need anymore, SE already got all the pvpers' enmity with this patch xD
    (1)

  7. #227
    Player
    Yubii's Avatar
    Join Date
    Jun 2016
    Posts
    4
    Character
    Yubi Ka
    World
    Ragnarok
    Main Class
    Miner Lv 80
    No drops from Tomeliths? I would be glad if you guys add some kind of drops to the Tomeliths, like shards,Crystals and Clusters ofc since they are harder to get. Maybe add a rare minion as random drop,so i can bring my team to hit Ice,encourage us with rare drops please.
    (3)

  8. #228
    Player
    Ahnthistik's Avatar
    Join Date
    Sep 2013
    Posts
    1,158
    Character
    Problematic Fav
    World
    Cerberus
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Yubii View Post
    No drops from Tomeliths? I would be glad if you guys add some kind of drops to the Tomeliths, like shards,Crystals and Clusters ofc since they are harder to get. Maybe add a rare minion as random drop,so i can bring my team to hit Ice,encourage us with rare drops please.
    (3)
    ♪♬ヘ( ̄ー ̄ヘ)♪♬

  9. #229
    Player
    auron_seifer's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Auron Seifer
    World
    Ragnarok
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Yubii View Post
    No drops from Tomeliths? I would be glad if you guys add some kind of drops to the Tomeliths, like shards,Crystals and Clusters ofc since they are harder to get. Maybe add a rare minion as random drop,so i can bring my team to hit Ice,encourage us with rare drops please.
    Yubi pls what we really need is Shatter Savage, this normal mode is for noobs the mechanics are brain dead easy. We need a harder version that drops better loot and maybe a cool mount, thats what we really need.
    (0)

  10. #230
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Nakanishi View Post
    With the infinite amount of feedback devs are getting, they still are oblivious to the fact that the GC restrictions they oh so require is a huge factor to team imbalance and long queue times? [...]
    Quote Originally Posted by AzraelX View Post
    Remove GC requirement. [...]
    Quote Originally Posted by Karen_Cerfrumos View Post
    Just... remove GC queues...
    Quote Originally Posted by SteadiestShark View Post

    2: Remove Grand Company restrictions - it's not like you guys are doing anything about the blatant match fixing that has been going on in the 4v4 Feast anyway so you clearly don't really care about those risks either way.

    Most of the problems with PvP are due to point number 2. [...]
    Quote Originally Posted by Rose-Wild View Post
    And instead of wasting time on stuff no one asked for please remove GC restrictions... the pvp comunity has been suffering for 2 years now. [...]
    Quote Originally Posted by Khyzen View Post
    JUST REMOVE GC RESTRICTIONS!

    [...]
    The fact that you choose a Grand Company because you prefer their colors/story/glamours/hunt glamours shouldn't be what determines what PVP team you play on. [...] At least then you know you have a chance at winning, rather than being stuck in a Grand Company that all the good PvP players didn't flock to.
    Quote Originally Posted by CyrusBryant View Post
    [...] Grand companies are and have been ruining PvP for a long time. Please listen to us devs on the XIV team. Make PVP great again!
    Quote Originally Posted by Februs View Post
    [...]
    As for pre-made parties stacking win rates across specific GCs, this had been going on since Secure came out, and it's primarily caused by GC restrictions. [...].
    Quote Originally Posted by Aviars View Post
    [...]
    Seriously just scrap Grand Companies limitations, it is something that just doesn't work and can't be fixed. SE scrapped 1.0 because it was just bad, the same should happen to current frontlines. PVP Reborn please.
    Quote Originally Posted by DeliriumTrigger View Post
    Please remove GC restrictions!
    Quote Originally Posted by Ahnthistik View Post
    [...]
    This is it, adressing irrevelant issues instead of removing GC restrictions and looking at the boosting Feast issue, I am unsubbing until you understand how to handle PvP.
    Quote Originally Posted by Luxpheras View Post
    Greetings,
    [...]
    We will continue to make adjustments based on everyone's feedback, so please continue to submit your comments and requests!

    Honestly, I just quoted all the post between the Dev one and this one,
    maybe I'm wrong but:
    People who are happy about the new changes 0.

    So please atleast dont' say that you are doing what we are asking for :/
    You can't simply ignore the true request and NEITHER REPLY TO IT.

    Ps. I also think that the new changes are not a good idea, a flat damage reduction for casters on crystal = "let's ignore crystals", and who asked for the match end faster?
    You even asked if we would have the crystals HP lowered before this post, and most of the replies talking about it was "no", this seems a tricy move to anyway faster it :/
    (16)
    Last edited by Geologo; 06-30-2016 at 07:10 PM.

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