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  1. #31
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MeiUshu View Post
    BUT you still carry them, you dont kick them, call them names and such? yeah..is called carry
    No, it's not. To carry someone means to achieve something for them that they are incapable of achieving on their own. If the OP's friends are capable of running the content without him, then he is not carrying them by running with them.
    (5)

  2. #32
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Alistaire View Post
    Debating something and disagreeing with you is not "ignoring something". I've pointed out the fact that potency #s are listed on all job abilities, and you learn on Sesame Street how to figure out which adds up to a higher total. Beyond that saying I'm ignoring you based on what I've said means you don't understand how a debate even works, or are just trolling. I'll just consider myself trolled then.
    You haven't debated anything, you haven't even attempted to debate me when it comes to the lack of actual training and development this game offers and how this is a main reason for the lack of honest play WHICH WAS MY POINT AND YOU KEEP MISSING IT. All you have stated is "the potency is on the skill" that has nothing to do with giving players training or fully understanding the ins and outs of each toolkit, which again I'll point you to the Suiton skill of your main class and how it doesn't state it gives you the hide effect outside of the icon, which led to many Nin upon release that didn't know all the skills properly.

    All you keep stating is " adding potency %" I've even countered that view with situations involving MNK and DRG players and how the fact that yes, AoE is better, but the classes aren't built around those skills, like SMN, BRD, MCH and BLM.
    (3)
    Last edited by Jetstream_Fox; 06-29-2016 at 09:18 PM.

  3. #33
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I think a lot of it has to come from the way that iLV plays a part in dungeons and beyond it seems to be that a group can get to a point where they have to perform to some standards on their jobs, but as you get up there in iLV, the groups die faster and it gets easier. You can ignore mechanics, you don't have to activate cool downs.

    There was a Scholar a while ago, while I was doing leveling roulette, and he couldn't get past the second boss in Cutters Cry. The sludge was killing us. He didn't have Leeches, so it was difficult to heal through. We looked at his gear and saw he didn't have much, some of it was low level or blank spaces. We asked, and he was really nice about his answer. It was mainly "I haven't had to really heal anything until now." That fairy really does a lot but we barely made it through by pulling together and in the end we made a full run to get him some chest gear. Luckily a few pieces dropped! Even though we got through it, it showed that our characters quickly get overpowered.

    When 3.0 first came out people were struggling to an extent, maybe not everyone but a lot were..things were dying slower, things hit you harder, it was harder to heal. Tanks who were so use to being in DPS stance and rampaging through everything were dying quickly, healers who stayed in cleric weren't able to keep HP up. It's not so much these were bad players, they were placed into a situation at level 50, high geared, for so long that it became natural to them.

    Now it's happening again, we can faceroll through a lot with ignoring mechanics or job functions. In 24 man content when everyone is powered out the wazoo and things are taking half the time to die whether you put your best foot forward or not, why not slack? I'm not defending them saying it is right I'm simply trying to get into the mind set.

    There's no real threat for not doing your job to a certain skill level for about 80% of this game, only what is currently relevant.

    Quote Originally Posted by Sipherous View Post
    ...However I've been coming across a huge issue in the game that can't be addressed in any way...
    I don't think it can be addressed in any way that wouldn't take up resources to fix older content and newer. I think they were in the right direction but didn't go far enough. Staves that created an AoE buff for all the mobs, but you could just move them out. Mobs that gave a healer -%, but we're so over powered we can heal through it before they're dead. Tank busters from larger mobs, worked for a bit because at the beginning you couldn't take 2 tank busters at once. Making things that have the tanks need to use cool downs and move, or healers who have to esuna + heal due to debuffs. Enhancements to mobs that should make a dps use a better rotation..it's doable, but the work required...

    Meanwhile, I think there should be a reduction of mobs in places to compensate for the time it will take. Say for snowcloak, there's no need for all those trash until the first gate. They want to punish us for AoE'ing more than so many mobs, yet put us in situations where that's optimal at that point. Give us the trio of guys at a certain point and have one of the bigger ones have an Endgame / Boss like ability..mix that up with everything else, it would hopefully push peole
    (6)
    Last edited by Leigaon; 06-29-2016 at 10:02 PM.

  4. #34
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Don't hold your breath for any such "ranking" feature to be added for faceroll-easy content like dungeons. Folks who won't play to their class's potential (lazy or stubborn), folks who CAN'T play to their class's potential (physically or mentally handicapped)? Their money is as green as anyone else's, and SE wants that money. SE WANTS experienced players to carry these folks. Preferably teach them, as well, but the important thing is for them to feel included, feel that they're making progress, and keep them subscribed. Don't expect any features to be added to the game that will alienate them.

    And, for content like dungeons, there's honestly little harm in it. So your 20-minute dungeon run becomes 30 minutes instead because your DPS won't aoe (or can't seem to understand why it's a good idea)? Boo hoo. Suck it up, and spend those extra ten minutes. The more bads we keep interested in the game, the more money the game makes, and the more they can invest in making the game better. There is NO good justification for elitism when it comes to faceroll content. That MNK wearing all MND accessories? Carry them hard. That role-playing "Ice Mage"? Carry them hard. That CNJ who refuses to cast Cure spells? Carry them... er, well, okay, that one might be tough.

    It only becomes an issue when it comes to harder stuff, like raids or Ex primals - and for that stuff, it's already blatantly obvious that you should be forming your own parties. A few folks will be lucky enough to blunder into a group solid enough (and tolerant enough) to carry them, but most will realize that they either need to step up their game or if they won't (or can't) that some content is just too advanced for them.
    (7)

  5. #35
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MeiUshu View Post
    BUT you still carry them, you dont kick them, call them names and such? yeah..is called carry
    If my friends play bad, I tell them. If they are dead most of the time or dps is super low, I will tell them to start get better. If we don't kill it I won't care, they have to put enough weight to make it worthwhile for me to kill it with them. If they are wiling to improve and listen, I'll help. There is a big difference of a blm who uses 2.xx rotation vs one who does 3.xx rotation.

    Quote Originally Posted by Maxipep View Post
    I'm more interested in how you play at 110%, can you expand on that please ?
    By pushing your limits. Countless of times I've got into nidhogg in trial and each time I go there as tank or healer, I ALWAYS push myself. Without that we wouldn't make it.

    Was a run last week and the DRG in party said, I never expected SCH to be second dps. How shame is that? There was actually 1 time my friend checked people's dmg and he refused to stay and help. Why? Because he loves to dps as healer, but why should he stay if hes the reason they could even finish adds? Some people in this game aren't lazy they are just super bad.
    (0)
    Last edited by Seraphix2407; 06-29-2016 at 09:40 PM.

  6. #36
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seraphix2407 View Post
    snip.
    Sure but I dont believe you though..sorry

    also, please try to remain humble, you are trying to make people look bad by you saying how good you are, but in truth, the only one that can say so are those that have been runing with you/cross path with you....you should know that your perception of yourself may be sensibly different then what in truth you are really as a player.....is good to have a high opinion of oneself but you know is also easy to fall down fast and realize that, compared to others, you may be in the lower end rather then top as you think you are. Trying your best doesnt mean you are the best and for some you would be in the pack of*being carried* see what I mean ?
    (10)
    Last edited by MeiUshu; 06-29-2016 at 09:49 PM.

  7. #37
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Leigaon View Post
    There was a Scholar a while ago, while I was doing leveling roulette, and he couldn't get past the second boss in Cutters Cry. The sludge was killing us. He didn't have Leeches.
    The pain of not having Leeches unlocked in that dungeon is real, cutters cry is a 38+ dungeon and I'm pretty sure Leeches is a level 40 unlock. It was great planning on SE to give WHM Esuna at 18 but nothing for SCH until 40.
    (10)

  8. #38
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    This is my very own opinion, but the "problem" about this game is that it has gathered many different audiences:

    - WoW playerbase. FFXIV was more fresh and looked better, so some people migrated. PC
    - FFXI playerbase. Same as the above. PC
    - FF console fans. A large group of players that tried for the first time an MMO because final fantasy. Console

    I'd say the first 2 groups are midcore on average (with a few hardcore groups), but the last group is a mix of players. Some of the people from the third group adapted to how an MMO works, but there are others that haven't, and the result is having Black Mages spamming blizzard III because resourceless DPS infinite mana. These players very often tell you to let them play the way they want, because they still think they are in FFX where they'd spam one spell and everything would blow up.
    So the problem resides in having too different people with too different ambitions. Hell, there are people that have beautiful glamours but then they enter a dungeon with their i230 MNK and do 1k DPS, trust me people do seem to play this game for many different reasons xd.
    (0)

  9. #39
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    The pain of not having Leeches unlocked in that dungeon is real, cutters cry is a 38+ dungeon and I'm pretty sure Leeches is a level 40 unlock. It was great planning on SE to give WHM Esuna at 18 but nothing for SCH until 40.
    Adlo = lvl 40
    Regen = lvl 35

    In Cutter, I personally as a SCH I use adlo, as a WHM regen/ esuna if realy realy needed depending on the group you might find youself without mana faster then you think. Sometimes is best to leave poison on ..if you remove it will be re-applied asap...especially true in Toto.

    Somtimes is good to know a little of others people job, to be of help rather then kick them or insultem for something they may not know or learned they could do otherwise, instead nooo they are kicked, insulted and the like yet by doing so they still didnt learn anything *lol*..how silly
    (2)

  10. #40
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by MeiUshu View Post
    Adlo = lvl 40
    Regen = lvl 35

    In Cutter, I personally as a SCH I use adlo, as a WHM regen/ esuna if realy realy needed depending on the group you might find youself without mana faster then you think. Sometimes is best to leave poison on ..if you remove it will be re-applied asap...especially true in Toto.

    Somtimes is good to know a little of others people job, to be of help rather then kick them or insultem for something they may not know or learned they could do otherwise, instead nooo they are kicked, insulted and the like yet by doing so they still didnt learn anything *lol*..how silly
    I completely agree, but a vast amount of people don't think that way. Some believe that there is enough info within the toolkit that everyone should be fine, if that were the case this topic wouldn't keep popping up. There is a sever lack of meaningful training with this game, Mentor Hall doesn't even scratch the surface of all the situations a player might encounter. Because of that many players that need a bit more guidance suffer and leads them down a path of never knowing how to do things.
    (0)
    Last edited by Jetstream_Fox; 06-29-2016 at 10:10 PM.

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