There is no reason to let us level up all jobs on the same character if we can't fully gear them all up, this is simply bad designed.
You would think that at least they would let us help our alts to play a different class, but no, they do the opposite.
Devs didn't implement any limitation on leveling alts, or they would have made impossible to create secondary characters, or make specialists server locked or something like this.
What they do is simply make our life harder.
You actually would play twice as much if you could boost your alt sending him stuff, instead of forcing people to start from scratch like a new player.
And in the same way they could easily check any 10/20mil transaction.RMT abuse isn't an excuse, but a reality. They limit large gil transactions because it allows GMs to flag suspicious activity. Should someone suddenly receive say, 20 trades in a row. A GM can easily keep an eye on both parties to see whether that was a simple series of trades within the rules or someone having bought gil online.
We pay, and they get paid, they are the ones that should make our life easier, not the other way around.
There is a paid transfer service that gives you the possibility to transfer to ANY server, so if they didn't want people to do it they would have limited it to low population servers.They also don't want people transferring to the larger pop servers. While it certainly won't prevent everyone, this may keep some players from relocating to Greg or Balmung.
Funny you say that, since you are from balmung, you look like you are afraid of people transfering there.
Don't worry, i'm EU, i would never transfer there.
Yeah, the same bosses that people complain that are unbeatable 90% of the time because of huge dps checks, or instant kill mechanics.This necessitates significantly more work on each individual fight as they now have to balance based on a random party size, which either limits certain mechanics or forces their removal entirely. Simply upping the HP totals would turn bosses into damage sponges instead of interesting fights.
Probably flex raids wouldn't work in this game, but as I said in the open post I also think that 8 man raids are way too small to create a real raid strategy.
At the moment we have more jobs than actual "raid" spots.
Making the raids bigger would probably give us more interesting mechanics, if anything, surely not worse than what we have now.


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