I'm playing a game currently where every item has a min/max you can sell for and it changes depending on the demand. Im not sure if thats a good thing or a bad thing, I'm not good with money or markets!It seems it's the more populated servers that have the differing economy.
When I made an alt on Balmung, practically everything was cheaper than what i'd seen on Midgardsormr.
Some might attribute it to the difficulty RMT has of getting characters onto the server and thus less inflation.
7 8 n 2 dont bother me
Most of these sound like simple QoL things that could be fixed. Hopefully they are eventually.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
As far as the areas like the cities being one big area. Guess you never played during 1.0. The areas were all one big area like you want and the lag was horrible for everyone who didn't have a super computer. So for the areas to be one big area again I say no thanks. I like the areas the way they are.
Especially during xmas with the graphic card eating tree in uldah lolAs far as the areas like the cities being one big area. Guess you never played during 1.0. The areas were all one big area like you want and the lag was horrible for everyone who didn't have a super computer. So for the areas to be one big area again I say no thanks. I like the areas the way they are.
It's funny that every other MMO on the market has figured out a way to have wide open worlds, with thousands of players throughout, and not melt your graphics card. Maybe it's too hard for SE to figure out, but it sure as hell isn't impossible. Of course, I remember when MMOs actually used up RAM instead of just streaming every little detail every single time you encounter it, and then trash the data again when you move away from it.As far as the areas like the cities being one big area. Guess you never played during 1.0. The areas were all one big area like you want and the lag was horrible for everyone who didn't have a super computer. So for the areas to be one big area again I say no thanks. I like the areas the way they are.
Tend to agree about limitations in general (but I will always include housing) .
Most of what you mentioned has been brought up at one point in the past so hopefully one day SE can poke away at some of these QOL changes and the countless others ppl have mentioned..
/fingers, toes and eyes now crossed in hopes![]()
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
Not 100% right. You don't remove the items from the market while changing the prices, but while calling the retainer.5.
Can't keep other items for sale while changing prices: this is one of the worst issue with retainers, I happen to sell 20 items at once, and to change the price of one, i have to REMOVE 20 items from the market.
While doing this, people will just buy the next item they see and i'll lose gils for that.
Happened to me more than once, I remember i was selling an allagan replica, i called my retainer to change the price on some other stuff and in the same minute they buy a replica, all because of this crappy system.
The only limit which annoys me is the inventory limit. I need more space ;__;
Prior to 3.0 release they stated that they was either bringing in flying or swimming, in the end they went with flying. I think I remember them stating 4.0 we will see swimming.
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