Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    You know prices would just increase, right?
    (11)

  2. #2
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Yes I do know that. But what I was really focusing on was the WAY to make money and not really focus on buying stuff. Prices will differ from time to time but that is not really an excuse to give players more choices when it comes to making money.
    (0)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Cakekizyy View Post
    You know prices would just increase, right?
    The above.

    As it stands, the vast, vast majority of gil is already created via battle content and then flows to the crafters and gatherers via exclusive items. The effect is increased by a crafting oligopoly caused by a lack of general enjoyment of the crafting activity within the playerbase.

    Battle classes regularly get exclusive items as well - The large levin orb for example, or the Music scrolls from coil or EX trials. But because people actually enjoy battle classes, prices for that quickly drop as supply increases. Moreover, you can do every battle content with only ONE battle class, you cannot do all recipes with only one crafting class.

    What would really be needed would be a complete crafting overhaul that miraculously makes crafting mainstream, so that everyone would gladly level a crafter just as they do their battle class. And that crafter would have to be sufficient to fully engage in all crafting content, provided sufficient gear. Good luck.
    (3)

  4. #4
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zojha View Post
    The above.

    As it stands, the vast, vast majority of gil is already created via battle content and then flows to the crafters and gatherers via exclusive items. The effect is increased by a crafting oligopoly caused by a lack of general enjoyment of the crafting activity within the playerbase.
    Hmmm. Perhaps I didn't make my point clear enough.

    You see, the thing is my idea was NOT to put the market board in the equation. It's just between a player and the system. There are no players in between.
    (0)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by elemental10 View Post
    You see, the thing is my idea was NOT to put the market board in the equation.
    I get that. And that's exactly what I am criticizing. Creating a bigger System-> Player gil flow does nothing but increase inflation, thus overall prices and your overall buying power ends up the exact same as it was before, except with bigger numbers.

    So the extra gil is pointless in terms of market interaction. And non-market interaction? The only noteworthy gil sinks are teleports, repairs, vendor items and housing. Those are the things that actually destroy gil and remove it from the system. And aside from housing, that's just cute in comparison to the gains from the system. Expert roulette alone gives 8k (5400 from the roulette, 3,6k from the dungeon itself). Repair cost? Less than 1k. Leaves 7+k for teleporting around and buying vendor stuff. I dunno about you, but I rarely need that much.
    (1)

  6. #6
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zojha View Post
    I get that. And that's exactly what I am criticizing. Creating a bigger System-> Player gil flow does nothing
    but increase inflation, thus overall prices and your overall buying power ends up the exact same as it was before, except with bigger numbers.

    So the extra gil is pointless in terms of market interaction. And non-market interaction? The only noteworthy gil sinks are teleports, repairs, vendor items and housing. Those are the things that actually destroy gil and remove it from the system. And aside from housing, that's just cute in comparison to the gains from the system. Expert roulette alone gives 8k (5400 from the roulette, 3,6k from the dungeon itself). Repair cost? Less than 1k. Leaves 7+k for teleporting around and buying vendor stuff. I dunno about you, but I rarely need that much.
    I can easely spend 20k just to teleport around when i gathere for stuff.
    (0)

  7. #7
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zojha View Post
    I get that. And that's exactly what I am criticizing. Creating a bigger System-> Player gil flow does nothing but increase inflation, thus overall prices and your overall buying power ends up the exact same as it was before, except with bigger numbers.
    Thank you for that because I didn't see it that way before.

    The thing I had in mind was just a way to enhance my kind of grinding. But I didn't look at market and stuff because like I said, I'm not really good at that haha.

    But I will still defend my point that it's actually quite viable that we can grind out stuff and expect greater returns each iteration.
    (0)