Real talk? I would be totally fine with them indexing cross-class skills completely, and just making new baseline abilities in the cases they are necessary.

Ultimately, I though, I think by making new Jobs playable at creation, removing the filler Main Scenario quests (just repurpose them as optional quests to flesh the setting out for those who want to), and having a fast-travel for quest turn ins, I think the game would be awesome for new players.

I might actually change the 2.1-2.55 quest chains to either be optional, or hit at an earlier level (ie. the original Main Scenario wrapping up around lvl 45,). Also, all Dungeons should unlock at certain levels, removing that whole barrier of "How do I unlock this next dungeon?".