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  1. #91
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zenge View Post
    I also think that MRD and LNC roles of gear should be switched, because in a military standpoint LNCs are mostly those who stop cavalry charges or any type of charge, as MRD need the chainmail to fully move and swing without any type of restriction and the weight he carries. but that's my opinion.
    yes, but in this game they are not Calvary, they are wielding the lance on the front line and jumping. they need flexible attire. thats why it is the way it is.
    (0)

  2. #92
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Lancer themselves are a heavy infantry group you can fight with the history books all you want, but lancers belongs in Plate mail as it was there preferred equipment.

    guess what other class is incorrect historical armored wise.
    (1)

  3. #93
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I have been hoping for them to restrict gear for ages, so am quite happy with this change, its not at the stage where you can't wear something if its not designed for you but with any hope this is where they plan to go.

    I duno Ren if you have seen the outcries of idiots who wear the wrong gear in this patch and then wonder why they are getting their asses kicked, its this very reason why SE/Yoshi needs to tighten up armoury system.

    People just don't have the intelligence to fight in the proper gear and now they are claiming the game is too hard.

    All that said Lancer does seem to have been ignored a bit as far as new armour goes, Instead of asking them to remove the restrictons you would be better asking for new gear though.
    (1)
    Last edited by Jinko; 10-07-2011 at 12:12 AM.

  4. #94
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by lenn1 View Post
    Sorry but my commando could never equip a lightsaber no matter how much i cried in the forums...

    Also would you be happy if you walked into uldah and everyone is wearing that sexy red cobalt armor?
    No, you couldn't wear a lightsaber, but you COULD display it as a trophy in your house...

    Yes, there were weapon restrictions, but that wasn't what I was talking about. I was talking about fashion choices of what you could choose to wear. And SWG did not unnecessarily restrict you in that sense.
    (1)

  5. #95
    Member
    DrekeLamorte's Avatar
    Join Date
    Oct 2011
    Location
    LimLom
    Posts
    88
    Character
    Zhydarian Khte'l
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Seriously.

    I was wanting to wear my Cobalt plate armor with my Lancer, because I am NOT a fan of the current high-level scale mail. The level/class requirement is a big eff-you to the player that wants to be able to wear items as vanity equipment as opposed to actual functional gear. I mean, as a Lv50 LNC, I can't wear Red Cobalt Gauntlets and Sabatons to match my Limsan Soldier's Overcoat, because of the class requirement. The result is that I have to wear crappy, old Dated Iron armor in the meantime. >:|

    Yoshi-P, please abolish class requirements for non-unique player-crafted equipment, especially armor. I do not like the idea of armor being another "identifying factor" of classes, like they are in FFXI. I very much liked the ability to mix and match my armor, regardless of which class it favored, to my aesthetic tastes prior to these changes.

    P.S. I looked through the data for the new equipment that allows LNC to equip, and I noticed something VERY glaring...No Lv49 or Lv50 armor that favors LNC! It's all 47 or under...(and they don't look as good as the plate armor, either) WHAT THE HELL, YOSHI-P. YOU GOT SOMETHING AGAINST LANCER OR SOMETHING!??!

    I somewhat agree with this.

    My suggestion: Remove all benefits from a piece of gear and unable to spiritbind/level if your not the Required Class and Level, still allow it to be worn.

    Part of the reason this game is set apart from others is wearing gear for aesthetic purposes. Vanity gear and walking around wearing what I want is a key factor for MANY players, not just RPers.

    If I want to wear Cobalt Gauntlets on LNC, I would have to wear the "vanilla" gear. How does it make sense to disallow a class to wear something based on the hue of the dye? I understand wanting classes to have 'Identity', but you only need so much gear that's class specific. Namely, drops. And in the future, jobs.

    In a game where I can run around using a polearm and tanking and healing, cross-class building to MY play style, why would you punish us with limitations like *this*.
    (2)
    Last edited by DrekeLamorte; 10-07-2011 at 05:58 AM.

  6. #96
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Ok I will comment back.

    What really is getting under my skin right now is certain dyed items can only be equipped by specific classes.

    An undyed Felt Gown can be equipped by everyone, but the colored one was only equippable by DoH. What is that? Same for a couple other items. I'd like all colors to be available to all classes. Not just specific ones....
    (4)

  7. #97
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DeadRiser View Post
    Ok I will comment back.

    What really is getting under my skin right now is certain dyed items can only be equipped by specific classes.

    An undyed Felt Gown can be equipped by everyone, but the colored one was only equippable by DoH. What is that? Same for a couple other items. I'd like all colors to be available to all classes. Not just specific ones....
    Plus the colored ones have bonus stats, and usually different from the other color options as well.
    (0)

  8. #98
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ispano View Post
    Plus the colored ones have bonus stats, and usually different from the other color options as well.
    I like required rank, I don't like most things being class specific. I will agree on that. Soon, most people will be in the same armor if that's the case
    (0)

  9. #99
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I make my list out of the current gear atm, so if we suggest the idea of switch LNC and MRD, SE will fix it, as the recipe atm are new. Also I dont know if ppl are bother about this but I know I do, if you look at the low rank recipe, there are no more Bone scale mail or bronze, neither Hempen or cotton shirt (non-dated), I ll be happy if SE add those recipe back so ppl have various of chose rather than go with Hardness until lvl 20

    it is true that lvl dont take long but it will soon be because the exp chain atm is simply to much, make the low recipe worthless
    (0)

  10. #100
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I would agree with a level restriction but this dyed vs undyed class restriction is very odd and I agree it will eventually lead to everyone wearing the same thing. And dying has become very confusing, it's all purpose dye but the ability to use it on all styles of gear is restricted. So why even make it that way? At the very least, why bother introducing the dying system now?

    It would have much better if they'd left the dying system alone and just introduced more dyes later on of the same hue. Yes it's redundant but at least it removes the question of "What about x"

    Can I get an example of 2 different colours (not undyed) giving different stats please? O:
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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