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  1. #271
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Will this topic get a reply from SE?
    (0)

  2. #272
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    /thumbsup for surplus
    (0)

  3. #273
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Smashington View Post
    Will this topic get a reply from SE?
    Will this topic just die?
    (0)
    Did you expect something witty?

  4. #274
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    I am in a static grind pt with my LS friends, we all have at least one rank 50 job. This time around however to blunt the effect of the surplus system we chose to switch back and forth between 2 classes. Once one hits fatigue we switch and go back and forth in that manner. Works well
    (0)

  5. #275
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You can get to 50 in less than a month logging in for only an hour and a half each reset and doing leves in a static group. You can ask anyone in my LS.

    Simply put, if anyone is quitting over fatigue then a) they don't know how it works in reality and b) they don't have a good grasp on how SP works in this game in general.
    How are you acomplishing that with just 1.5 hours each reset. Me and my static party for 4ish hours each reset and we are on track it seems to get both jobs we are leveling up to 50 in about a two months or so from rank 20. So i do agree with the 1 month to get to 50 or alittle more but 1.5 hours, think thats abit of an exageration.
    (0)
    Last edited by Drexel; 03-15-2011 at 01:54 AM.

  6. #276
    Player

    Join Date
    Mar 2011
    Posts
    262
    I am in favor of a system that gives you reasons to participate in certain events for more sp/exp.

    I am in favor of a fatigue system where the lost sp/exp can be refunded back over time after fatigue reset (but still count towards next fatigue limit)

    I am in favor of a fatigue system with slightly more leeway (about 10~15% more).
    (0)

  7. #277
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Galamantyl View Post
    I am in favor of a fatigue system with slightly more leeway (about 10~15% more).
    Hmm, adjusting is an acceptable option rather than removal.

    And more likely as well.

    Some way to save up time when you don't play at all to reduce the rate at which fatigue is incurred.
    (0)

  8. #278
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TonyMontana View Post
    Several people I started playing the game with have quit the game. One of the biggest causes for them leaving was the surplus system. Please turn it off.
    So what is the difference in calling it surplus XP or Bonus XP as Blizzard did, it is the EXACT same system that WOW uses. Let me guess tho because Blizzard called it bonus it is good because SE called it surplus its crap?
    (0)

  9. #279
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Elkwood View Post
    So what is the difference in calling it surplus XP or Bonus XP as Blizzard did, it is the EXACT same system that WOW uses. Let me guess tho because Blizzard called it bonus it is good because SE called it surplus its crap?
    Actually you have no idea what you are talking about. Math is not on your side. In FFXIV if you grind day and night eventually you get to a point where you are receiving 0 SP, yes you read that correctly ZERO SP. How many hours does it take to reach that threshold in WoW? the answer is never you will NEVER(until you hat max level) get 0 SP for killing mobs in your level range no matter how much you grind. So you might want to learn more about the two systems before you declare them the same because in reality they are far far from being the same.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  10. #280
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    You do realize the chance of hitting 0 SP is so minute that if you actually managed to do so you really do just need to get a life. I do like SP soon as I goto yellow I know ive played top much and I go do other things.. And yes your right the difference in wow is it never hits 0 but in wow in 3 days you can also go 1-85 and no one cares. A system like that only benefits the top 1% of hardcore players, most of which right now are not FFXIV players. So before you decide to degrade someone on there skills 1 go back to basic english 101
    (until you hat max level)
    and 2 just go play the game, right now as it is designed I see no flaw with the current leveling system it is casual enough for me or hardcore enough if I want it to be for me. It may not suit you but so be it, right now it is designed so you know to bring your other jobs up to the same level, so that everything is even.
    (0)
    Last edited by Elkwood; 03-17-2011 at 03:43 AM.

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