Poll: http://www.strawpoll.me/10556280
This is something that's missing from this game.
Examples of how it could work:
- Limit the lvl of gankers to max of 10 or 15 levels above who they want to gank, if above that they can't engage the target
- Add a new map with the purpose of high end pvp to the world map (PvP server only)
- Making DoL invulnerable to ganks (not DoH, those shouldn't even be in maps crafting, sty in cities or sanctuary areas)
- Having specific areas, such as sanctuary areas and players inside it being invulnerable to ganking
- Place a bounty on gankers, as an incentive of others around the map to want and go find the ganker, upon ganker defeat he would lose ganker status (could be an icon)
- PvP Server would enforce team and party play rather than being alone, for obvious reasons
JoeNEVERfails said on stream yesterday he asked Yoshi about it during E3 and he said "I want it", but i'm afraid it'll come too late![]()