
Originally Posted by
nasomi
Really? we had consequences even if we made minor mistakes. Link 4 instead of 3 = 2-3 deaths, waiting for weakness, etc. Maybe get mobs more difficult if you're not finding it challenging? Our most exciting times were link3, while fighting get repops, suddenly 5 mobs, kill 2, 3 more appear, we fight, battle raise, keep going, and after 10min of everyone doing everything they can, we finally finish the last, all mp and most hp are exhausted, and sit back and rest after a job well done. It's a challenge for tanks to keep hate on them, healers to keep everyone alive without running out of mp OR pulling hate, and DD for burning hte mobs down quickly, without getting hit so the healers can concentrate on the tanks instead of having to heal everyone.