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  1. #1
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    Really? we had consequences even if we made minor mistakes. Link 4 instead of 3 = 2-3 deaths, waiting for weakness, etc. Maybe get mobs more difficult if you're not finding it challenging? Our most exciting times were link3, while fighting get repops, suddenly 5 mobs, kill 2, 3 more appear, we fight, battle raise, keep going, and after 10min of everyone doing everything they can, we finally finish the last, all mp and most hp are exhausted, and sit back and rest after a job well done. It's a challenge for tanks to keep hate on them, healers to keep everyone alive without running out of mp OR pulling hate, and DD for burning hte mobs down quickly, without getting hit so the healers can concentrate on the tanks instead of having to heal everyone.
    (0)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  2. #2
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by nasomi View Post
    Really? we had consequences even if we made minor mistakes. Link 4 instead of 3 = 2-3 deaths, waiting for weakness, etc. Maybe get mobs more difficult if you're not finding it challenging? Our most exciting times were link3, while fighting get repops, suddenly 5 mobs, kill 2, 3 more appear, we fight, battle raise, keep going, and after 10min of everyone doing everything they can, we finally finish the last, all mp and most hp are exhausted, and sit back and rest after a job well done. It's a challenge for tanks to keep hate on them, healers to keep everyone alive without running out of mp OR pulling hate, and DD for burning hte mobs down quickly, without getting hit so the healers can concentrate on the tanks instead of having to heal everyone.
    See if this counts as a major mistake? Common: someone in party gets excited and runs up to a random mob, linking 3 others with 2 already engaged. We all survive with little difficulty. CON PGL PGL GLA Lv.21-24 fighting Lv.25-29 crabs. Imagine you did that in XI. You'd have a dead tank, main healer, and one very dead MNK.
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  3. #3
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xoo View Post
    See if this counts as a major mistake? Common: someone in party gets excited and runs up to a random mob, linking 3 others with 2 already engaged. We all survive with little difficulty. CON PGL PGL GLA Lv.21-24 fighting Lv.25-29 crabs. Imagine you did that in XI. You'd have a dead tank, main healer, and one very dead MNK.
    No one ran up to anything, mobs spawned on us. This isn't FFXI either, it's FFXIV. Notice the V on the end. That means it's not the same as FFXI. And we had a dead healer, with the THM struggling, I was using hp moves, the tank was in pure defence mode, and we made it through. Even if we died, it was still exciting and fun, but more exciting and fun because we lived. But we lived as a result of people knowing what they were doing and performing calculated tasks, not just mashing the x button to hit hte mob faster or heal faster.
    (0)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  4. #4
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by nasomi View Post
    No one ran up to anything, mobs spawned on us. This isn't FFXI either, it's FFXIV. Notice the V on the end. That means it's not the same as FFXI. And we had a dead healer, with the THM struggling, I was using hp moves, the tank was in pure defence mode, and we made it through. Even if we died, it was still exciting and fun, but more exciting and fun because we lived. But we lived as a result of people knowing what they were doing and performing calculated tasks, not just mashing the x button to hit hte mob faster or heal faster.
    Mine was an actual event that I was giving as an example. Notice the "We all survive..", and the denotation of jobs in party.
    (0)