So, you're bitching because you don't like the difficulty of soloing, and you don't like the difficulty of partying.
Perhaps you could, I dunno, quit complaining so much about the game, and work at being better at it instead?
Your shield is lvl 48 929 / 100000exp.I was in a great PT yesterday. R45-50, Beastman Stronghold near Broken Water, we camped in a corner of the second room and just slaughtered beastmen for hours. Great SP.
Now, if I could only figure out a way to see just how much I have left to go to get my Shield rank up... there's really no way to tell and there oughta be.
This is a back burner thing. they will add it later on down the road I think.
Partying is not difficult. It's uninspiring, and for lack of a better word, boring.
Soloing isn't difficult, it's boring and lonely. I like having people there to talk to, someone to back me up when i need a potty break, stuff like that.
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
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You're in a lame-ass party then. Try doing something a little more challenging if you, yaknow, want more challenges.
Re: your soloing issues, all I can say is that I'm engaging groups of mobs, with links and multiple spawns, solo, with very little problem at all. Perhaps you should re-examine your character or ability setup and look for weaknesses there...
Quality had nothing to do with it. They were good parties. What I dislike about it is there is little to no consequence for dire mistakes. There is little to no time for the need or implementation of a strategy. Engage mob, /wait 5, reap rewards. That is the definition of boring. Frustrating, I believe, is the term you're looking to apply to bad parties.You're in a lame-ass party then. Try doing something a little more challenging if you, yaknow, want more challenges.
Re: your soloing issues, all I can say is that I'm engaging groups of mobs, with links and multiple spawns, solo, with very little problem at all. Perhaps you should re-examine your character or ability setup and look for weaknesses there...
What level are you opposed to the range of level of your targets?
Really? we had consequences even if we made minor mistakes. Link 4 instead of 3 = 2-3 deaths, waiting for weakness, etc. Maybe get mobs more difficult if you're not finding it challenging? Our most exciting times were link3, while fighting get repops, suddenly 5 mobs, kill 2, 3 more appear, we fight, battle raise, keep going, and after 10min of everyone doing everything they can, we finally finish the last, all mp and most hp are exhausted, and sit back and rest after a job well done. It's a challenge for tanks to keep hate on them, healers to keep everyone alive without running out of mp OR pulling hate, and DD for burning hte mobs down quickly, without getting hit so the healers can concentrate on the tanks instead of having to heal everyone.
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200
NO, you are in a bad party if you're taking on mobs that have no risk of wiping your group at all. You aren't getting the SP you could be getting, because you're not pushing yourselves. That's a lame-ass party full of people who don't want a challenge. Not the game's fault.Quality had nothing to do with it. They were good parties. What I dislike about it is there is little to no consequence for dire mistakes. There is little to no time for the need or implementation of a strategy. Engage mob, /wait 5, reap rewards. That is the definition of boring. Frustrating, I believe, is the term you're looking to apply to bad parties.
Next time yer in a pt like that, and it gets boring, go somewhere with higher level mobs.
On my lower level jobs, within 5 ranks. On my r50 GLA, no more than 5 ranks for sure, though I can do stuff from even to four ranks higher pretty much indefinitely. You are quite correct that a spawn of a mob 4-5 ranks higher than yourself, while soloing, can be deadly; but that's what separates the good from the merely OK in this game, the ability to ride that bleeding edge of viability.What level are you opposed to the range of level of your targets?
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