Quote Originally Posted by Eorzean_username View Post
Maybe I'm just misunderstanding the design, maybe that's the intent, to have crazy Crystal tunnel-zergs interspersed with skirmishes between Crystal pops.
Well, the intent is fairly simple: The shatter points serve as neutral objectives to be contested, much like dragon or baron do in League of Legends or Roshan in DotA. The basic idea is that if you focus on the objective, you'll get easily slaughtered by the other team(s) and therefore, the crystal would be the last thing you do after killing everything else.

And that would work - if people actually got easily slaughtered by focusing on the crystal instead of other players. Most of the time, you can at best burst down one player before your burst skills are on CD and the healers can prevent you from killing any more for a long while.