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  1. #71
    Player
    Miyha's Avatar
    Join Date
    Oct 2015
    Location
    The Azim Steppe
    Posts
    290
    Character
    Miyha Manaya
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Teraluna View Post
    Well it's pretty obvious not everyone will. All classes are important in a raid group, but there's half the number of healers compared to dps, same for tanks, making these roles even more so.
    And now the idea is to have extremely criticial roles playing rng mini-games in the middle of a tough boss fight? Really?
    I see players saying they don't bother with these - that just highlights this mechanic is not suitable for use in the sometimes hectic, fast moving raid scenario.
    If they don't bother with them, they're a terrible AST and shouldn't be playing the job.

    It's also not "playing a mini game": it's an automatic reflex and requires almost equally automatic decision making. It's something added to require MORE PLAYER SKILL.

    But I must ask: since someone here said you hadn't even hit 60 with any class yet (meaning you most certainly haven't healed Alex Savage yet), why do you think you're capable of passing such judgment on a job in such an environment when you yourself haven't had first-hand experience? ESPECIALLY when you haven't actually leveled AST?

    This is coming from an AST main who has most of their BiS gear and has cleared up to A7S, btw. I think I know how AST performs in Savage.

    Oh. And just because you feel incapable of being able to heal and manage card buffs at the same time, or that managing card buffs is an inconvenient "mini-game", doesn't mean that raid groups shouldn't utilize AST as their main healer. I said it once and I'll say it again: a good AST is over all a better choice than a good WHM in end-game raid content. (Again, NOT saying that WHM is a bad job. -.- )
    (11)
    Last edited by Miyha; 06-21-2016 at 03:29 AM.


    "・・・イイ!"
    Let's be friends! Use my recruitment code to get cool stuff: R24ZGHF4

  2. #72
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Teraluna View Post
    -snip-
    You're making a wild argument of semantics to justify your unreasonable opinion. I was rather specifically encouraging Zfz to continue playing the job because they seem to enjoy it. I'm not much further than you on it (I looked your character up), and honestly the cards are just part of my skill rotation. I heal when I need to heal, I dps when I don't need to heal, and I draw cards and deal with them as they come up. I can't imainge Miyha would disagree with that mindset. It is after all a part of Astro's kit and rotation.
    (3)
    Last edited by Kerii; 06-21-2016 at 04:33 AM.

  3. #73
    Player
    Miyha's Avatar
    Join Date
    Oct 2015
    Location
    The Azim Steppe
    Posts
    290
    Character
    Miyha Manaya
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kerii View Post
    You're making a wild argument of semantics to justify your unreasonable opinion. I was rather specifically encouraging Zfz to continue playing the job because they seem to enjoy it. I'm not much further than you on it (I looked your character up), and honestly the cards are just part of my skill rotation. I heal when I need to heal, I dps when I don't need to heal, and I draw cards and deal with them as they come up. I can't imainge Miyha would disagree with that mindset. It is after all a part of Astro's kit and rotation.
    I absolutely agree. :>

    Also, any new/future ASTs who may be looking here and reconsidering the job: don't. It does have a slightly higher learning curve than WHM, but it can be a lot more fun with the card/buff management. The negativity toward the class is coming from someone who has no idea what they're talking about: note that those who do have repeatedly pointed out how they're wrong.
    (5)


    "・・・イイ!"
    Let's be friends! Use my recruitment code to get cool stuff: R24ZGHF4

  4. #74
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    It doesn't take a lvl 60 to work out that rng introduced as a gimmick has no place in a raid healer. Lvl 60's don't just suddenly get some remarkable insight that no one else can see, as though others haven't had years of raiding in several mmo's over 15+ years. In fact the effort v reward of past mmo's would probably cause half of this player base to quit. Paladins, Druids, Shamans, Priests, Clerics, Chloromancers, Mystics... raided playing all these and more in structured raiding guilds.

    I agree that the skills should be used - they are overshadowed of course by the class's other abilities, but that doesn't mean they are useless (well mostly). The topic here is how they are called up - the introduced pot luck mechanic, the lucky dip, rng, click and hope, call it what you will.

    With these skills, if rng is with you, you'll perform better than if rng is against you. That to me is wrong. Class performance should be down to the player, not click - scrap it, click - swap it, click - scrap it, click - store it - just for the chance to use a minor ability.
    (0)
    Last edited by Teraluna; 06-21-2016 at 06:51 AM.

  5. #75
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Teraluna View Post
    It doesn't take a lvl 60 to work out that rng introduced as a gimmick has no place in a raid healer. Lvl 60's don't just suddenly get some remarkable insight that no one else can see, as though others haven't had years of raiding in several mmo's over 15+ years. .
    That's fine, but RNG isn't tied to their healing ability. Infact WHM and SCHs arguably have more RNG tied to it through procs and crit shields.
    (7)
    ____________________

  6. #76
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Teraluna View Post
    It doesn't take a lvl 60 to work out that rng introduced as a gimmick has no place in a raid healer. Lvl 60's don't just suddenly get some remarkable insight that no one else can see, as though others haven't had years of raiding in several mmo's over 15+ years. In fact the effort v reward of past mmo's would probably cause half of this player base to quit. Paladins, Druids, Shamans, Priests, Clerics, Chloromancers, Mystics... raided playing all these and more in structured raiding guilds.
    People are mentioning your level, because you also are saying things like this:
    Quote Originally Posted by Teraluna View Post
    Well it's pretty obvious not everyone will.
    All classes are important in a raid group, but there's half the number of healers compared to dps, same for tanks, making these roles even more so.
    And now the idea is to have extremely criticial roles playing rng mini-games in the middle of a tough boss fight? Really?
    I see players saying they don't bother with these - that just highlights this mechanic is not suited for use in the sometimes hectic, fast moving raid scenario.

    If these were a one click use, and shared a common cool down people would definitely use them.

    By all means have your mini-games - on your mobile phone - not in an intensive raid environment.
    You haven't even raided with the job, but you're making assumptions about how effective it is compared to other healers. Other people who have raided with the job have put these worries to rest for you. The randomness of the cards doesn't affect AST in the way you think it might. A good AST has no problems juggling their abilities.
    (6)

  7. #77
    Player
    Miyha's Avatar
    Join Date
    Oct 2015
    Location
    The Azim Steppe
    Posts
    290
    Character
    Miyha Manaya
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Teraluna View Post
    It doesn't take a lvl 60 to work out that rng introduced as a gimmick has no place in a raid healer.
    How would you know? You have zero actual experience in end-game raid content, and it this rate, it will be a while before you do. (If you even manage to get a group with how ill-informed and stubborn you are.)

    Quote Originally Posted by Teraluna View Post
    Lvl 60's don't just suddenly get some remarkable insight that no one else can see, as though others haven't had years of raiding in several mmo's over 15+ years.
    You're right: they get it through a great amount of time playing their class in end-game content and learning by experience. And hun, this isn't all those other MMORPGs you've played. I've played MMOs myself for around 10 years, and there is absolutely NOTHING that makes AST an incapable raid healer. But since you even brought "general MMO experience" up and think it makes you qualified to criticize a class you have NO idea about, I'm guessing you're one of... those gamers...

    Quote Originally Posted by Teraluna View Post
    In fact the effort v reward of past mmo's would probably cause half of this player base to quit. Paladins, Druids, Shamans, Priests, Clerics, Chloromancers, Mystics... raided playing all these and more in structured raiding guilds.
    ...Yup. Definitely one of those gamers.

    Quote Originally Posted by Teraluna View Post
    I agree that the skills should be used - they are overshadowed of course by the class's other abilities, but that doesn't mean they are useless (well mostly). The topic here is how they are called up - the introduced pot luck mechanic, the lucky dip, rng, click and hope, call it what you will.
    All well and good if you don't personally like the RNG in the card buffs, but to assert that they are unsuitable for end-game content just because YOU don't like it is simply ignorant. As has been said numerous times (which it seems you've ignored since you are almost repeating yourself now), the RNG element has NOTHING to do with an AST's raid capabilities and healing. If anything, it adds an extra UTILITY for people to use to give the class more to offer and add an extra element of CHALLENGE. (Because yes, each card is useful, and the player needs to make an instant decision as to how the card is going to be used.)

    Quote Originally Posted by Teraluna View Post
    With these skills, if rng is with you, you'll perform better than if rng is against you. That to me is wrong. Class performance should be down to the player, not click - scrap it, click - swap it, click - scrap it, click - store it - just for the chance to use a minor ability.
    Not really. Your group might have slightly higher DPS. If you/your co-healer are awful at MP management, a Ewer might make things easier. You might boost the TP of a DPS in a fight like A7S when it's really needed, or offer tanks shorter CDs on their defensive skills. But even if you have "not so great" RNG with your card draws, it makes ZERO difference in the performance of the class. Like none. Zip. Zilch. What makes the difference is the player KNOWING THEIR CLASS and knowing how/when to use their CDs, and KNOWING THE FIGHT and when/how much damage is going to come out. The cards are just an extra thing to manage (and extra advantage for the group) and add an extra CHALLENGE to the class, to require more of that "player skill" you seem intent on insisting doesn't exist with AST. When is this going to get through to you?

    Now I'm starting to see why AST is considered the most challenging healer to play, since even "MMO veterans" like yourself seem incapable of grasping such a simple concept.
    (11)
    Last edited by Miyha; 06-21-2016 at 10:48 AM.


    "・・・イイ!"
    Let's be friends! Use my recruitment code to get cool stuff: R24ZGHF4

  8. #78
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    People need to stop to rely on Astrologians who just try to fish Arrow and Balance Cards... Ewer/Spire for Royal Road. This is simply Bullshit.

    Astrologians that are good and love their Job do know what to do with every Card and not to mention, they also know how to react if they just drew a Card. Royal Road it? Give it straight away? Save it since the Boss will be invincible for a moment? I don't say there is no RNG involved when it comes to Card Drawing, yet... what you do with the Cards is the Factor of becoming a good Astrologian. Like I stated in the first Sentence... these Astrologians are just horrible.

    I'd say, AST is in a damn extremely fine position as a Healer right now.
    I do Main this Job and I simply love it and just because there is a bit RNG mixed in ( and it's not much RNG unlike SCH / WHM ) doesn't stop me from playing this amazing Job.

    Cards are just a small factor, have you seen all the insane Tools Astrologians have? Synastry? Time Dilation? Disable? etc ... etc ... Synastry put on the Main Tank beats Divine Seal and Illumination and this is no Joke.
    (2)
    Last edited by Mwynn; 06-21-2016 at 11:14 AM.

  9. #79
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Honestly between WHM and AST (Don't have SCH unlocked xD) AST is my go to everytime. I used to main WHM but after playing AST I can't even bring myself to level WHM, that and ESOs hunting is taking the leveling roulette. I said it before but yeah the cards may have a bit of a random and as others have said, as long as you know what to do with each card the moment it is pulled you have nothing to fear with us. Can't really add more to this than my backing that AST is capable healer than should not be discouraged. Even when AST was "under powered" and people basically despised it or even refused to allow them I was able to change peoples mind because how well I used it, with the buffs they have given to us since we are as capable as our healing brothers and sisters or possibly more so.
    (2)

  10. #80
    Player
    Nicolepwned's Avatar
    Join Date
    May 2015
    Posts
    106
    Character
    Rose Kilupa
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    As a SCH main and somebody who has raided all healer roles in end-game raids:

    The RNG for a Crit'lo is a lot more 'factoring' than Cards. Getting a free Cure II is a lot more 'factoring' than Cards.

    But everybody in this thread has already mentioned that, lols. Healing RNG is a lot worse than Card RNG, and AST has like none healing RNG.
    (2)

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