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  1. #11
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Underdog2204 View Post
    It just goes right over your head huh? It's not me who's asking to overhaul the way things are (and is why the game is sucessful) and change it to something it never was.

    Not a jab at FFXI per say more like basic experience that can be applied to every single MMO you are saying this one should emulate... Since you yourself applied it to FFXI you can consider it relevent to the argument.

    No it doesn't in virtual games because it always amounts to nothing and it's not me who has been unable to adapt to the changing game market. You are stuck a decade ago it seems.



    Oh so changing gear and having weapon grinds stay the way they are constantly (because they are "relevent" all the time), having to get multiple amounts of armour and weapons to suit different senarios etc isn't going to force people to gind all this stuff out? Yeah I see how that makes sense /s.

    You are using a strawman and zero idea my preference in regards to difficulty. Boss difficulty and forced grind is not even remotly the same thing if anyone is being hyperbolic it is yourself - "not everyone wants to play the final fantasy edition of club penguin"... Really -_-
    No one is even necessarily asking for a complete overhaul to anything. I've already explained how it would be very easy for SE to make some small changes and add a few small rewards that would go a long way to helping ease he problems people like the OP are experiencing. The examples you give aren't the only way this can work, and the fact that you absolutely have to attack the most extreme position possible on this rather than even trying to hear out what people's suggestions are shows that you don't really have a good argument to make in the first place.

    Quote Originally Posted by Vespar View Post
    This entire thread just sounds like an "I'm an entitled little shi*te, give me everything on a silver platter..." kinda thread.

    If you arent enjoying yourself here, then find a new game. That by no uncertain terms means that SE is alienating you. The entire premise behind XIV has always been to remain fair to all. Everyone regardless of playtime or style, can remain relevant. Those who have more time to play actually do come out with more things achieved than those who dont, it just depends on how they choose to use that time. If your playing every day all day and only doing battle content, well no wonder you're burned out. There is way more than just raiding/battles out there. If you've no interest in the other content then that not the fault of SE or others. Find another game to fill the void. Otherwise, maybe try placing yourself in various other contents, like crafting, gathering, gardening, hunts, etc. There's so much stuff to do I am usually wishing I had more time to do it...

    As for the OP's stance on wanting horizontal progression, Yoshi-P stated why they didnt want to do this, because of the negative impacts it had with XI. But if you want your Horizontal progression, please, go play XI.
    My below response basically works for this.

    Quote Originally Posted by Bourne_Endeavor View Post
    Okay, I missed something. You can cut the attitude.

    Nonetheless, we've now circled back to "what purpose does this serve?" You won't be discriminated against for being slightly below optimal, but you will be told what the best options are. Not choosing them at that point is you simply being stubborn for no reason other than to be unique. An example would be a tank wanting to meld Parry on their raid gear because they like the potential mitigation. It's passable in most content, but why would you do it once you know Crit/Det are better? The same applies to a buff on a weapon.

    Yes, but we're still arguing optimization. People will always pick the best option once they know which it is. That doesn't necessarily mean you couldn't add an effect to weapons for some bit of flavor. It does, however, mean people will inevitably gravitate to whatever the community deems the best weapon.
    I had the attitude to begin with because you're being the textbook definition of obtuse about this. Even in terms of a more moderate stance, one that asks for things to be changed in such a way that harm cannot possibly be done, you still feel the need to argue against it because you don't feel that it'd be worth anything, despite plenty of people telling you it'd be worth something to them. Do you have full BiS? No? But why not? Everyone says that set is the best thing for you to have, why don't you have it?! Do you see the problem with your argument yet?

    Yeah, exclusivity is one of the many reasons that not everyone will gravitate 100% towards what the community deems "the best". There will also be some people who don't like how it feels to play with that certain bonus, who can instead choose the very slightly less optimal set. Will those people ever get into a world first guild? Probably not, but they don't want to anyway. The point about flavour is just that we want there to be some flavour at all. We've been fed the same thing for so long that anything we could once taste in it has long since been adjusted to and now it just seems bland. But you argue against trying a different spice because... you don't think it'll help unless we use so many different spices that we may as well be tearing up the original recipe, and then most people won't like it anyway? All we want is for SE to try giving us a new flavour. Why can't we have that?
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    Last edited by HeavenlyArmed; 06-19-2016 at 02:43 AM. Reason: lolcharacterlimit