Quote Originally Posted by Thunda_Cat_SMASH View Post
...My armoury chest just screamed in agony. Things are already difficult enough for those of us that play multiple jobs, to the point where a system like this would actually punish players that enjoy more than the one job. A system like this, which would make no fewer than 5 different weapons carried for "just in case" reasons, would instantly get my downvote.
To be honest, I play multiple jobs myself, but the issue of lack of space stems mostly from their not wanting to actually increase that space because of "limitations". But does one actually play all 13 jobs? Do we not have those few jobs that we play more than others? Is it really so hard to imagine going to a box and getting gear needed for X job? I don't think so. But then again, I'm not really all about convenience.

Quote Originally Posted by EdwinLi View Post
We're getting the Deep Dungeon soon which is the game's 100 floor dungeon that most RPG have with their endgame with the floors increasing to 200 floors later. Players can solo for the leaderboard and challenge or group for the group fun with Deep Dungeon.
As I tell everyone looking forward to Deep Dungeon...What will be rewarding for actually running this content outside of glamour items which will probably just be thrown on the Markboard and remove the point of running in the first place? It's a great concept, but there will simply be no reason to running more than once because it doesn't really offer much.