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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by WellFooled View Post
    The joy of a good horizontal system is that you wouldn't have just the one weapon to pick from, but perhaps dozens of different weapons that all played slightly different. One sword's auto attack might be a small AoE, another sword's attack might occasionally apply a dot to the enemy, another sword might funnel emnity from your party to yourself with each blow, another could have a small chance to summon a friendly Beastman to help you fight for 10 seconds every time you parry, etc. It wouldn't be one weapon that lasted, but a whole collection all with different strengths,
    ...My armoury chest just screamed in agony. Things are already difficult enough for those of us that play multiple jobs, to the point where a system like this would actually punish players that enjoy more than the one job. A system like this, which would make no fewer than 5 different weapons carried for "just in case" reasons, would instantly get my downvote.
    (8)

  2. #2
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    ...My armoury chest just screamed in agony. Things are already difficult enough for those of us that play multiple jobs, to the point where a system like this would actually punish players that enjoy more than the one job. A system like this, which would make no fewer than 5 different weapons carried for "just in case" reasons, would instantly get my downvote.
    To be honest, I play multiple jobs myself, but the issue of lack of space stems mostly from their not wanting to actually increase that space because of "limitations". But does one actually play all 13 jobs? Do we not have those few jobs that we play more than others? Is it really so hard to imagine going to a box and getting gear needed for X job? I don't think so. But then again, I'm not really all about convenience.

    Quote Originally Posted by EdwinLi View Post
    We're getting the Deep Dungeon soon which is the game's 100 floor dungeon that most RPG have with their endgame with the floors increasing to 200 floors later. Players can solo for the leaderboard and challenge or group for the group fun with Deep Dungeon.
    As I tell everyone looking forward to Deep Dungeon...What will be rewarding for actually running this content outside of glamour items which will probably just be thrown on the Markboard and remove the point of running in the first place? It's a great concept, but there will simply be no reason to running more than once because it doesn't really offer much.
    (1)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lorielle View Post
    As I tell everyone looking forward to Deep Dungeon...What will be rewarding for actually running this content outside of glamour items which will probably just be thrown on the Markboard and remove the point of running in the first place? It's a great concept, but there will simply be no reason to running more than once because it doesn't really offer much.
    You're looking at it too much as a place to gear up but not as a means of fun.

    The 100 floor dungeon endgame are not the type of content made to be played more than once but as a means to test one skills at how far they can go.

    With it continue to add more floors over time it made for those who seek to test how far they can go themselves.
    (3)

  4. #4
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by EdwinLi View Post
    You're looking at it too much as a place to gear up but not as a means of fun.
    The 100 floor dungeon endgame are not the type of content made to be played more than once but as a means to test one skills at how far they can go.
    With it continue to add more floors over time it made for those who seek to test how far they can go themselves.
    Okay. Sure. Look. Then let's say X person clears this 100 Floor Dungeon with ease. Something that was supposed to test ones skills.
    What was the reward for having our skills put to the test? Good job, Well Done? A pat on the back?
    ....
    I guess that can suffice for some people, but to me, that works only the first time only because it's new.
    SCoB was like that, but it was actually VERY challenging content that the time for the raiding scene. That idea has lost its meaning over time.
    I don't expect Deep Dungeon to be like that at all since its meant to be accessible by all scenes.
    (2)

  5. #5
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    989
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I'm against a system which requires carrying around multiple equipment sets for the same job, at least until we get more armory chest space.
    Honestly even if we did get more space I'd rather have 1 set that works for everything (and as many shared sets between jobs as possible).
    (3)