Quote Originally Posted by HeavenlyArmed View Post
Hello? Hi, I've explained numerous times that this claim is just straight up wrong, and it's an insult to the community that anyone believes it. As long as things are even slightly well balanced, more interesting stats and some sort of horizontal progression can absolutely exist in this game more than just superficially as you claim.
Hi. No, you haven't. Your only proposal a few pages back was killing a specific mob in Deep Dungeon or Diadem will offer a slight boost you, yourself acknowledged was essentially negligible. How does that make stats interesting? 35 to 37 is utterly meaningless. As for granting some sort of benefit, you still run aground with people inevitably finding the most optimal approach and expecting it from you. Say Dragoons can customize their Anima to apply a 5% boost to any of their oGCDs. Cool. When people calculate which of Battle Litany, Blood for Blood or Blood of the Dragon offers the best overall DPS increase, that's what you'll be told to pick. Your mention of the Mastery stat from WoW falls into the same problem. While it's a nice idea, it doesn't change the paradigm all that much. You just have another stat that boosts one of your traits now. If it only applies to Gierskogul, then it's a static buff no one will pay direct attention to because you'll just pick it up along the way. If you can find multiple weapons, each with a unique effect... people will determine which is best and tell you to farm that particularly version of the weapon.