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  1. #1
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    The point people like myself are trying to make is that some leveling process is needed to teach the basics of how a class functions. But beyond that, there isn't much else leveling can teach. So dragging it out is sort of beating a dead horse. Advanced tactics come from advanced content.

    XIV is doing things properly, but people just refuse to look at the bigger picture.

    As of 1.19, XIV has, potentially, one of the most brutal grinds a person could ever choose to face. Materia.

    And that's the great thing about XIV that folks are refusing to see. It's easy to get to 50 and have some fun with friends. But the person who wants and arduous grind and the end result to show for it can do so by leveling the crafts and gathering classes to handle materia, then grinding out hundreds of thousands of experience points in order to get the best materia, then repeat the process over and over until all their HQ gear is fitted with top-notch tier IV materia.

    "Easy to start, difficult to master."

    Allow me to say it with emphasis:

    [SIZE="6"]"Easy to start, difficult to master."[/SIZE]

    It's the unspoken motto of XIV that people need to get through their head. Sure we can be powerleveled to cap if that's what a player wants to do after they spend hard-earned dough to buy the game. The easy entry of XIV allows players to choose how they want to play.

    I just don't get why it bothers people if a casual group wants to level to cap quick and go off and do things at their own pace. No one is stepping on anyone else's toes. There's still a mountain to climb that casual players likely never will touch. The min-maxing elitists can have the best gear and thus better characters while casuals get to just relax and play around. Everyone should be happy.
    (1)
    Last edited by Sephrick; 10-06-2011 at 04:36 PM.

  2. #2
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sephrick View Post
    You're point is weak because you have an "all or nothing" attitude.

    The point people like myself are trying to make is that some leveling process is needed to teach the basics of how a class functions. But beyond that, there isn't much else leveling can teach. So dragging it out is sort of beating a dead horse. Advanced tactics come from advanced content.

    XIV is doing things properly, but people just refuse to look at the bigger picture.

    As of 1.19, XIV has, potentially, one of the most brutal grinds a person could ever choose to face. Materia.

    And that's the great thing about XIV that folks are refusing to see. It's easy to get to 50 and have some fun with friends. But the person who wants and arduous grind and the end result to show for it can do so by leveling the crafts and gathering classes to handle materia, then grinding out hundreds of thousands of experience points in order to get the best materia, then repeat the process over and over until all their HQ gear is fitted with top-notch tier IV materia.

    "Easy to start, difficult to master."

    Allow me to say it with emphasis:

    [SIZE="6"]"Easy to start, difficult to master."[/SIZE]

    It's the unspoken motto of XIV that people need to get through their head. Sure we can be powerleveled to cap if that's what a player wants to do after they spend hard-earned dough to buy the game. The easy entry of XIV allows players to choose how they want to play.
    Did you miss where I said "I get not wanting an arduously long and grueling grind, but to argue for a nearly non-existent one? That simply doesn't make sense within this genre, in my eyes."

    That's my point. For a lot of fans of the RPG "the grind" is an important form of content. It's not even about teaching the basics of a class, it's a bout building your character. The excitement of gaining new abilities, the progression to more intimidating enemies, working your way through different landscapes. That's not just teaching the basics of a class, it's a part of RPG gameplay that has existed since the beginning of the genre.

    And your argument about materia is flimsy. The increase in exp increases the speed it's produced as well since Spiritbond is exp based. Plus, you can buy it.

    I just don't get why it bothers people if a casual group wants to level to cap quick and go off and do things at their own pace. No one is stepping on anyone else's toes. There's still a mountain to climb that casual players likely never will touch. The min-maxing elitists can have the best gear and thus better characters while casuals get to just relax and play around. Everyone should be happy.
    It bothers me personally, and I think others, for 2 specific reasons.

    1) When you have the option to just jump to the level cap with little to no work, the people who would prefer an RPG style of gameplay are going to be relegated to using the quicker option out of necessity because too many other people are are choosing that option and there aren't enough people to support the traditional RPG style of gameplay, or because of peer pressure from people they'd like to play with. If the option for easy is there, very few people choose hard.

    2) The morphing of RPGs and MMOs ever closer to hack-and-slash is contributing to the death of the RPG genre, as has been talked about above your post.
    (4)