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Thread: 4.0 abilities

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  1. #34
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RiceisNice View Post
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    I extended the description a bit since you last posted. Check on it when you have the time.

    Back on topic:

    Those were just small examples as I do have much more gameplay changing examples on some of the skills but I rather not use them as example as those are just wishful thinking.

    As for introducing new skills to expands on Jobs the merit/modification can do that assuming effort and consideration how it changes certain skills and combos was put into it. As other have said there is a point when adding more skills does become a burden than actual growth of a character and completely changing a gameplay style for the job from what it was can have some negative effects as we saw in 3.0 when they completely changed the game play for Bards.

    Adding new skills to expand on current rotation can also be a burden as well as we see in Dragoons dealing with a RNG 4th combo while trying to maintain their new buff changing them from their more simple direct gameplay into a more RNG position depended gameplay. They expanded on Dragoon combos along with trying to change the gameplay style from its origial simple melee DPS base gameplay into a more maintain combo buff style gameplay but we already have that with Monk.

    Not to mention they may start running out of ideas on how to expand a Job's combo as we see with paladin's 4th combo skill introduced in 3.0 being a simple 350 potency direct damage skill with no Tank Job effects on it other than pure damage.
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    Last edited by EdwinLi; 06-17-2016 at 03:05 AM.