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Thread: 4.0 abilities

  1. #1
    Player
    Kaldor's Avatar
    Join Date
    Sep 2013
    Posts
    44
    Character
    Acwald Ryder
    World
    Odin
    Main Class
    Paladin Lv 60

    4.0 abilities

    Hello just wanted to discuss 4.0 60-70(?) Abilities and how they will be implemented -will there be new traits?
    -my hotbars are starting to fill up >.>
    -can there be selectable traits/abilities like for example i play as off tank and would like less dmg mitigation for more dps or as bard with less dmg outpuf but better songs for a more support role???

    Thanks for reading ☺
    (1)

  2. #2
    Player
    Larkspur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    78
    Character
    Res Capell
    World
    Hyperion
    Main Class
    Warrior Lv 60
    I share this concern as well, but we probably won't know for a while.
    (0)

  3. #3
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Agreed right now many jobs couldn't handle more skills so either we get traits or they consider merging or removing existing skills.
    (2)

  4. #4
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I agree that there may be a point where we have too many and maybe we should get traits but..

    As a way to keep my hotbars in check I always place my things in order of usage and leave out useless things.

    #1 - attacks I use all the time
    #2 - attacks I use all the time but less than than the one on the first
    #3 and beyond - any buffs like food, songs, NIN poisons, emotes, chocobo stuff, etc. Basically things I'll only use less in comparison to the others
    #4 - expanded hotbar. Sprint, mount, certain potions

    This is PS4 though so it may be alot different lol

    I don't have any clutter problems at the moment..
    (0)

  5. #5
    Player
    Reih's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Dys Topia
    World
    Ragnarok
    Main Class
    Sage Lv 90
    Something along the lines of "predictive input for crossbars" would be awesome.
    (0)

  6. #6
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'ma just quote myself;

    Quote Originally Posted by Nalien View Post
    Since skill-bloat is something I'd really like to avoid at this point, I'm really hoping SE goes back and revamps cross-class skills for 4.0... (either that or we get traits instead of skills for 4.0, but that's somewhat boring)

    Currently, I loath the cross-class system... It's clearly designed with Classes in mind (and Classes are a pointless leftover from 1.0), since they get a much nicer selection that actually does provide some degree of customization... When you get to Jobs though, you're limited to options from two Classes and those options rarely have me questioning what to pick... I can set Savage Blade on Dark Knight? Please...

    Instead, I'd rather see SE change the whole system for Jobs... Rather than Ninja setting Invigorate, Ninja instead does a quest for a new skill which is essentially the same, but mechanically different (perhaps its effect is tied to Venoms like Jugulate, for example)... What's more, you don't just limit Ninja to Lancer/Pugilist equivalent skills, giving us much more options to play with... Keep the same 5 skill limit, but a system like that could provide a lot of potential for customization based on what you're doing and who you're doing it with... Party composition is something I'd really like to impact rotations more... Like, right now every DPS needs Invigorate, I'd rather have a situation where setting "Invigorate" is an option, not a requirement... Having a Bard, for example, should let me go "OK, I don't need this, I can set this for more damage instead". Can also open the door up for using other Jobs skills, too... Dark Knight, to me, should always have a HP sacrifice move and a move that does more damage with lower HP, in XIV it also has a large focus on MP... Convert and Spirits Within strike me as obvious choices here; One sacrifices HP to restore some MP, the other does more damage the higher HP is (so just reverse that for Dark Knights version). Not exactly Convert and Spirits Within of course, half this idea is changing their effects slightly rather than just out right copying other Jobs... Perhaps Dark Knights "Convert" lets it use HP for Dark Arts instead of MP, and it's "Spirits Within" isn't a Minus Strike style attack, but instead a short buff that stacks amazingly with Living Dead (since you'd be dealing more damage and thus regaining more HP from Souleater).

    With a system like that, we wouldn't end up with far too many skills on our hotbar, we'd have potential for a lot of customization, and it would focus less on knowing a static rotation and more on knowing the fight/what your party can do. If I'm Dark Knight, and I'm doing a fight where I know I really don't need "Provoke", I can set something different instead. Shame SE probably thinks we're too dumb to have something like that, since it would require a "Check your skills" step before encounters, or failing that they're just out right too lazy to attempt to balance any degree of customization in this game... Would make for a much more interesting system IMO though, could potentially insert some variety into rotations, since your play style would slightly change based on what you've set, and you could/should change what you've set based on the content... You wouldn't have two wildly different rotations for two different dungeons, but you could have some small alteration, which I'd find very refreshing at this point...
    Essentially, we'd gain no new skills on our hotbar, but it creates potential for a lot more "new" skills to choose from. Instead of Bard just using 5 skills from other Jobs, for example, it could have new Songs or Song related skills; Mantra/Second Wind could become a Regen Song, Invigorate could be swapped out for a skill that changes the effect of Army's Paeon (and Mage's Ballad?) to cost a lump sum and restore a lump sum instead of being an over time thing. I think that could be a lot more interesting...

    Didn't mention it in that quote, but since cross-class skills were designed with the intention of having people try out different Jobs, I'd suggest making the quest for such new skills require their respective class leveled to a certain degree, sort of like how your typically require a sub-class leveled to even unlock a Job.
    (0)
    Last edited by Nalien; 06-15-2016 at 03:59 PM.

  7. #7
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Actually, the easier way to fix this, is to use Macros. Unfortunately the use of Macros is a low because of how delay and actions/combats work. Me personality, the game needs to move away or revamp the idea of how rotations work.
    (2)
    Last edited by FallenArisen0990; 06-15-2016 at 09:01 PM.

  8. #8
    Player
    Cipher_Zaabiz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    192
    Character
    Cipher Zaabiz
    World
    Twintania
    Main Class
    Paladin Lv 80
    I hope, paladin will finally get an esuna skill, there are so often debuffs on me and I have to wait so long until a healer removes it. Also a reviving skill would be a big help for healers. As long as it goes with the class concept, I will be happy.
    (1)

  9. #9
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    there's 10 hotbars or something, it's fine
    would be nice with a bit more consistent DPS.
    (1)

  10. #10
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Just add more skills - this is the answer:-)

    (1)

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