Quote Originally Posted by Travesty View Post
In the last few minutes I've been reading the forum, I've seen a huge number of posts from people saying that getting large amounts of EXP very quickly is a good thing.

Comments like:
"killing the same mob over and over again is not fun"
"leveling shouldn't be hard, content should be"
"exp should be quick so people can do content with friends"
"there's no difficulty in leveling. It's just an arbitrary hurdle"

There are many other similar comments, but you get the idea.

Ignoring whether or not exp gain is now too fast, my immediate thinking about comments like this is; "then what the hell's the point?"

Honestly, if you view leveling as a mostly worthless activity that is boring, why not argue to just have an NPC in the game that you talk to and he gives you however much exp you want? What is the point of having leveling at all? Why are you even playing this type of game, beyond social interaction, if that is your viewpoint?

It seems to go completely against the most fundamental tenent of even the most basic RPG's. Building your character from level 1. Almost every RPG has this basic principle. Sure it's a "time sink," but every game is that.

I really just don't understand this mentality. I get not wanting an arduously long and grueling grind, but to argue for a nearly non-existent one? That simply doesn't make sense within this genre, in my eyes.


PS: I'd prefer this thread not fill up with personal attacks and such, but that probably won't happen, so carry-on.
Any thread following this logic is subject to being flamed GL kind sir.

I cant count how many ignore lists I'm pry on from the flame wars that start from advocating character progression in an RPG. Everyone masks their claims by saying "I'm grown up i have no time!" I say your in the wrong genre then... I however think it follows more along the lines of i want everything now.