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  1. #101
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Seal Rock has things like rng, but at the very least the mode involved beating other players in order to control nodes rather than the focus of dmg being on crystals. Shatter just doesn't feel like pvp at all.

    Also the map is way too big, contributing to the lack of actual pvp.
    (4)

  2. #102
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I'm having fun with Shatter because as an AST I can drop AOE CC on enemy GCs while they're DPSing the crystals, and no one suspects a thing. :>
    (3)

  3. #103
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Just did my first Shatter and it's so boring :O! The map is too big and the terrain is horrible. This is my least favourite Frontlines now, the level 50 ones are so good. Please bring the level 50 Frontlines up for level 60!
    (6)

  4. #104
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rose-Wild View Post
    It feels fun to you because you are part of the pre made train and you are playing the mode completely wrong. The mode is not about killing at all. But for you guys it doesn't matter because you always have healers and better cordination unlike groups of solo players who also often have not much idea of how to pvp because they are there to see the new pvp or only to get esoterics.

    There's no way you can generate more points than a pre made only focusing on CC and dps'ing the Iceliths. Plus RNG also plays a huge factor on who wins.
    You dont just focus iceliths wiping teams and spawncamp is a good way to win also. We have 2 random parties and still win with just controlling mid and killing ppl/spawncamp other teams idk why ppl say its alot of pve in alot of 72 matches on chaos its very close after all icelith disappear and ppl just kill the other teams. Its more annoying that ppl switch gc to get wins.
    (0)

  5. #105
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by TiaHariberux3 View Post
    You dont just focus iceliths wiping teams and spawncamp is a good way to win also. We have 2 random parties and still win with just controlling mid and killing ppl/spawncamp other teams idk why ppl say its alot of pve in alot of 72 matches on chaos its very close after all icelith disappear and ppl just kill the other teams. Its more annoying that ppl switch gc to get wins.
    Again your experience is flawed because you play in pre made. Ofc if a pre made goes to spawn camp a group full of randoms it makes a difference in 72. But if you do that in 24 you end up losing. I had a game with 17-0 in kills and i had adders trapped in their spawn and we still lost because flames was getting Iceliths for free.

    300 points from a Icelith is way more than what you get from kills
    (2)

  6. #106
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    We play solo too.... what I said was in a 72 kills are important if all crystals are destroyed 24ppl from ur team just go to 2nd place gc cap their base and camp them. Its not like I said we camp every match I only said in 24 (if you calculated pts) their are situations when its better to focus the 2nd place gc and take their base and give the other one crystals (small ones). Obviously when flame has 900pts mael 400 adder 700 you can give mael all the small crystals that are left and focus adder. People complain about "less fighting more pve" when its actually more fighting the usual 72match has more pts from kills than most of the sr matches I had. Why? Because this mode force you to do kills after all crystals are destroyed in SR you always got nodes no matter how long the match was going on.
    (1)

  7. #107
    Player

    Join Date
    Jul 2011
    Posts
    644
    i get here in a few match because the queue is even worst than usual becaue it get releases with the pve content,
    i like it, you focus the crystal and get some kills, you may need to get this kill to make a true difference in points, after a crystal is done, if you get killed you loose your points you just win.
    (0)

  8. #108
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    To be honest, if SE really follows advice and does away with the Grand Company requirements, they should just keep pvp simple and have the modes be based on two teams rather than three. It is so hard to balance pvp with 3 teams where there are huge problems with rng and then if there isn't rng, just a huge issue of it being impossible to split your team up in a way that doesn't just allow the team you aren't attacking to take your node for free.

    With two team setups you can have classic Capture the Flag style pvp, actual siege style pvp and Node capture and secure that isn't based on rng. The three company setup fails because it can't capitalize on any of these and instead they struggle with these modes that technically work with the triple company setup but they just fail on balance, fun, and actual pvp.
    (2)

  9. #109
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    If I've learned anything from this thread....it's that the new mode needs a lot of work...and seal rock still seems better, shame no one can get the achievements now though. As well that they did not plan ahead for what would happen to the original seal rock and the achievements tied too them/items tied too them that people want and cannot get.
    (7)
    Last edited by UnstablePersonality; 06-13-2016 at 06:48 AM.

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  10. #110
    Player
    edge_x's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Casus Belli
    World
    Jenova
    Main Class
    White Mage Lv 80
    from what i can glean from previous posts, the main compaints are:
    1)it seems that lack of activity is a much larger issue than balancing in the mode itself
    2)shatter favours objective (ice) strategies over player-kill strategies enough so that people are complaining that there isn't enough "pvp" in this pvp mode
    3)map is too big for 24 man (not enough action, too much moving around in 24man games)
    4) glitches. (eg. being placed in wrong gc)
    5)premades (top lel). same old complaint in every mode, nothing new here

    actual suggestions made:
    a) remove gc restriction
    b) add free-agent system (queue for any GC)
    c) reduce ice hp. from curty (curty ballistar) . in direct conflict to (2) and (3)
    d) increase kill credit. increase ice hp. decrease points from ice. response to complaint (2) and (3)
    e) add old achievements to new mode. from unstablepersonality(plague doctor)
    (2)
    Last edited by edge_x; 06-13-2016 at 10:53 AM.

  11. 06-13-2016 10:47 AM

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