Hang on, you never sell anything, but you never set your retainers up in the wards. I think we found your problem with the wards.
I'm done here.
Hang on, you never sell anything, but you never set your retainers up in the wards. I think we found your problem with the wards.
I'm done here.
I said that I CAN'T (lern2reedplz) set my retainer up in the wards (pretty much since 1.18). I'm a weaver, and anytime I go to the tailor's wards, they're full. Any time I need repairs, the Mender's Row is full. The three staves I have sitting in my inventory? I can't sell 'em 'cause the Spellcrafter's row is full.
If I COULD set up my retainers (like I used to be able to) I would. And it will only get worse when more people presumably join the game.
Nice try, though.
You don't HAVE to sell items in their "proper" wards. You can go to any ward, and people will see them at the item search counter.I said that I CAN'T (lern2reedplz) set my retainer up in the wards (pretty much since 1.18). I'm a weaver, and anytime I go to the tailor's wards, they're full. Any time I need repairs, the Mender's Row is full. The three staves I have sitting in my inventory? I can't sell 'em 'cause the Spellcrafter's row is full.
If I COULD set up my retainers (like I used to be able to) I would. And it will only get worse when more people presumably join the game.
Nice try, though.
- Turn the wards into instanced Auction Houses. Make the side counters a place for AH clerks.
- Let whatever you put into your Retainers Bazaar be auctionable. Your retainer acts as a 'broker', holding on to the item and appearing before whoever wants to buy it. That way you can keep your customized retainer and have them do a little dance or say a message to the customer if you want.
- Let players have the option of Buy It Now, at a slightly more expensive rate.
- Keep bazaar wards, and the item search function, but allow players to buy directly from the list, with an improved item history and the ability to see HQ items.
Them's my suggestions~
Again, you're saying "I deal with it, everyone else should just deal with this crap, too".
Why should I have to sacrifice my gil because SE's system sucks?
And what happens when everyone is selling the wrong items in every other ward and those fill up, too?
Why is it necessary to have separate wards if we aren't selling the items that fall under that category? Why is it necessary to have wards at all? They're the crux of the market in this game and everyone knows it. We're all just too used to it to not look at it from an outside perspective.
Edit: Also, good luck getting your items repaired if you aren't in the menders row.
Last edited by Tsuga; 10-06-2011 at 04:59 AM.
Some sort of system that doesn't make me load room after room of zombies would be very nice.
Retainesr need to be redesigned as a way for players to sell items in towns, outposts and camps by placing stands that players can rent at designated places. Allowing players to populated the world with player made items and produce an economy that players run a bit more.
Some sort of market system that allows us to sell items at a set price with out numerous loading screens and allows players to find a normalized price for an item(Look at the Eve Markets - Immersion is no reason to give players frustrating systems).
I know many players don't even pay attention to the game anymore because of the joke it has been and one of the major issues was and still is economy!
Please devs do not ignore this.
To be honest, prior to the game's release I thought this was what they were advertising when it came to retainers. It sounded more like you could run your own little npc vendor store as a side hobby if that was your fancy.How involved as a retailer would have been based on your investment (store versus stand, etc) And that I thought was cute and clever.Some sort of system that doesn't make me load room after room of zombies would be very nice.
Retainers need to be redesigned as a way for players to sell items in towns, outposts and camps by placing stands that players can rent at designated places. Allowing players to populated the world with player made items and produce an economy that players run a bit more.
Some sort of market system that allows us to sell items at a set price with out numerous loading screens and allows players to find a normalized price for an item(Look at the Eve Markets - Immersion is no reason to give players frustrating systems).
I know many players don't even pay attention to the game anymore because of the joke it has been and one of the major issues was and still is economy!
Please devs do not ignore this.
However, zombie room full of NPCs peddling wares like a back alley market was what I got. Personally I have no affection for it and wish it were gone. It feels like a blemish on the game. I don't even see any arguments legitimately for the wards other than people rather focus on fixing other things first. Rather than waste time dolling them up, I can't help but feel it's in the better interest of the game in the long term to simply rid of them and implement a more user friendly and familiar AH system.
That said, I think parts of the original concept like you mentioned would be nice recycled back into the game.
I remember in my time on FFXI, it became a lucrative business to park mule characters at strategic areas with bazaars tailored for that area. Especially stealth potions in high aggro zones, or foods and ninja tools near exp camps. I was really hoping that wards and retainers would eventually evolve to something more akin to running a business rather than just parking and hoping your price is lower than the other 50 zombies surrounding you.
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