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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Now that I think of it, it's a gameplay very close to the Assassin from Diablo 2 with charge skills and finishing moves.
    Could that have been the reason for the Ronin class > Assassin / Samurai job ideas in the past.

    Joking, but yes, there are similarities, apart from your Samurai here not necessarily having any general stack or charge system that would carry over between different pre-finisher choices (if I recall correctly... maybe that was only WoW's rogue, and then half of all rogue builds since).

    That said, I wonder why there aren't more ready examples, as it's still a incredibly general design philosophy to center class gameplay on, and effectively differing from true rotations only in flexibility and greater control of dynamics/output peaks and troughs.
    (0)
    Last edited by Shurrikhan; 06-11-2016 at 10:35 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    That said, I wonder why there aren't more ready examples, as it's still a incredibly general design philosophy to center class gameplay on, and effectively differing from true rotations only in flexibility and greater control of dynamics/output peaks and troughs.
    I'd say that they probably want players to be able to discover "easily" the optimal use of skills, and linearity is a fine way to achieve that. Problem is, this is exactly what hinders creativity between players.
    (0)

  3. #3
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Guys, while I highly doubt anyone would want Samurai to be a DPS more than me, we have to realize that SE has already planned it to be a tank. Back when Heavensward was announced along with the three new jobs, the topic of the new tank job was brought up many times.

    YoshiP, the man himself, said when they first started to brainstorm ideas for a new tank, many jobs were on the list of potential candidates. Some were quickly scratched off, while others remained on the list for a good long while. Just days before they officially announced DRK, YoshiP said that there were actually two jobs still on the list, and that the team had a very hard time deciding between the two; Dark Knight and Samurai. This means that BOTH jobs had an extremely fleshed out kit as tanks. Hell, even the day DRK was officially announced, audio files for Samurai were seen on the sound director's PC during the stage show. This means Samurai went extremely deep into development before they finally settled on DRK as our new tank.

    If they were that happy with the idea of Samurai as a tank, even going so far as to be undecided till mere days before the announcement, then it makes reason stare to suggest that they would throw all that away for all future content. It is EXTREMELY likely that Samurai will not only be a tank, but it will almost assuredly be our next tank in the next expansion.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ramath View Post
    Guys, while I highly doubt anyone would want Samurai to be a DPS more than me, we have to realize that SE has already planned it to be a tank. Back when Heavensward was announced along with the three new jobs, the topic of the new tank job was brought up many times.
    They also said that DRK was supposed to be a DPS and SAM a tank, but because another eastern job was recently released, and DRK felt more into the mood for Heavensward, they decided to swap those jobs. So, since DRK ended as a tank, it's fair to assume that SAM will be a DPS.
    (1)

  5. #5
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ramath View Post
    Guys, while I highly doubt anyone would want Samurai to be a DPS more than me, we have to realize that SE has already planned it to be a tank. Back when Heavensward was announced along with the three new jobs, the topic of the new tank job was brought up many times.
    We already have two 2hander tank and not a single DPS using swords. Square would be making a huge mistake by introducing SAM as a tank IMO. Also 4 tanking class for 3 melee DPS seems like out of balance to me for a MMO but thats just my opinion.
    (0)

  6. #6
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    mudra type skill sets are already a headache for even JP side from what im reading on their forums so if it goes like that id definitely want some of the xi store TP and zanshin effects (as one of the popular traits were that they could multi self WS)

    and as history is, sam is technically multi weapon with katana, polearm, and especially archery x_x those would be nice to have as optionals for sam
    (0)
    Last edited by Deceptistar; 06-16-2016 at 05:27 AM.
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  7. #7
    Player
    Gabrielleblanc's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    117
    Character
    Leonard Lecorre
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    What would stop people from just spamming the first attack if it has the highest potency?
    (0)

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gabrielleblanc View Post
    What would stop people from just spamming the first attack if it has the highest potency?
    Yeah, even if they gave incentives to chain combos with utility skills, it would get boring spamming one high potency attack over and over. Trust me, it's so annoying when bad RNG hits you as a MCH. This would be similar.

    I could see them doing maybe a reverse TP thing, where they build up TP before unleashing more powerful attacks. The biggest issue I can see is balancing it so that they aren't completely left behind in burst damage, though.
    (1)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gabrielleblanc View Post
    What would stop people from just spamming the first attack if it has the highest potency?
    Because boosting the first attack will end if far higher DPS than just spamming it. Technically, the first attack of each combo is also the most powerful one, if you don't count the combo bonus.
    That's the same idea here.
    (0)

  10. #10
    Player
    Gabrielleblanc's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    117
    Character
    Leonard Lecorre
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    Because boosting the first attack will end if far higher DPS than just spamming it. Technically, the first attack of each combo is also the most powerful one, if you don't count the combo bonus.
    That's the same idea here.
    Nothing you just said made any sense. By removing the combo bonus and just boosting the first attack you are still going to be stuck spamming the first attack, which last I checked is basically machinist play without the rng of abilites. By not having the combo bonus you are adding in an extremely boring gameplay where people would spam one button.
    (0)

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