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  1. #31
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Too many healers thinking that its WoW (who actually promotes combat medics cause they gain BUFFS from certain attacks, where as here it's been a product of bad design festering more and more everytime savage raids like Gordias rolls out, which was horribly overtuned and had horrible rewards). Snoozing on the heal button and then when a SINGLE thing goes wrong, or when cube form rolls in, we are all punished by the healers' inaction.

    I'm serious, our first win was thanks to the healers doing actual HEALING while certain people stacked the meteors multiple times. Barriers to trivialize damage. HoTs to deal with healing less. And strong heals to get back to other things in a flash.
    Have good healers who HEAL! Not attack and rarely heal. HEAL!!! Nobody cares if you attack just HEAL and keep us alive or you'll be stuck at the 2nd boss and Ozma for some time the moment your perfect world crap falls apart.
    (2)

  2. #32
    Player
    Zenji's Avatar
    Join Date
    Aug 2015
    Posts
    76
    Character
    Zenji Akemi
    World
    Gilgamesh
    Main Class
    Machinist Lv 80
    Please don't add fuel to the nerf fire. Just cause you had a bad experience don't mean they have to nerf anything. Finally we get some challenging content and people still want face roll content. Unbelievable.
    (5)

  3. #33
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Weeping City is excellent in its current implementation - there's definitely no need for nerfs to make it easier. Void Ark was far too easy and Weeping City is much more in line with what constitutes a raid we can have fun with for a few months.
    (1)

  4. #34
    Player
    project359's Avatar
    Join Date
    Nov 2015
    Posts
    18
    Character
    Mordred Lefay
    World
    Cerberus
    Main Class
    Black Mage Lv 80
    I'd love to know what's changed with the player base since recent patches. I remember when Midas landed, we queue, we wipe, we keep at it and we learn the fight.

    My experience of Weeping City has been wipe followed by "Alliance B you suck!!", "good job noobs!" Etc, etc.

    Furthest I've gotten is Ozma and I know the mechanics of all fights up to that point. I must just be having poor luck with DF randoms.

    In one instance, I tried to tell the group what the mechanics were but was met with: "NO SPOILERS!!" Then they all die on megadeath and ask what happened I tell them, then get "well thanks for telling us before hand."

    The content is great, others are just zapping the fun out of it. I miss the days of trying new content over and over to learn it. No one seems to want to learn anymore creating a barrier for others.
    (0)

  5. #35
    Player
    Caspian's Avatar
    Join Date
    Jun 2011
    Posts
    5
    Character
    Caspian Kropka
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Playing this raid reminds me why I quit playing this game. The amount of frustration exceeds amount of fun.
    People insult each other, people quit during raid, people becoming completely worthless with their equipment shattered to pieces, people expecting other people to be pro's like they are, and so on and so on.
    This was a first time when I attempted to raid and I simply couldnt finish it. All my time spended inside was wasted.
    Expecting 24 players to be "perfect" about everything is too much.
    This raid is extreme!
    (1)

  6. #36
    Player
    Xenos88's Avatar
    Join Date
    Dec 2014
    Location
    New York
    Posts
    69
    Character
    Xenos Dragneel
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I just don't understand why some players moan and groan about challenging content. The raid is fine as a whole, there's no need to nerf the content. we have enough faceroll content as it is. challenginf content means you have to be on your toes at all times or else it will punish you and the entire group if no one is doing their respective roles.
    (0)

  7. #37
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by whiteblade89 View Post
    She'll build up a stun immunity and then can't be stunned when she casts beguiling mists. I'm fairly certain silence is a better alternative than stun for this reason.
    Its possible to silence it. Did sucessfully silence it with my MCH.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #38
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Ok, don't get why people are saying I'm complaining about the mechanics, I said the mechanics are fine, its the damage from them that hurts. Like for example, my last run. Towards the end we're getting the mechanincs down, but the damage was way to much for our healers( from the occasional mess ups to someone by accidently falling off) and we just wiped because the healers ran out of mana. If they just reduce the damage we take, it would perfect. That's all, no MECHANICS need to be change, just the damage we take from them.
    (0)

  9. #39
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Powe View Post
    just the damage we take from them.
    The unavoidable DMG is fine and healers have finally to heal.

    The damage of aviodable DMG is high for a reason: you have to avoid it or healers get in trouble! It is meant to be healable maybe one or two times. But it is not meant to be healable the entire fight.
    (0)

  10. #40
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Powe View Post
    That's all, no MECHANICS need to be change, just the damage we take from them.
    If people keep dying because they can't dodge avoidable damage, then the incoming damage is not too high. You are supposed to avoid avoidable damage. For my experience of healing it with both, a trusty FC healer I'm used to pair with, and some DF matches, with the healer I know it was easy, with the DF healers, some were good, some not so. It's the latter that are the problem, they are not used to actually having to heal anything in content this far. The idea that both healers might need to pay attention is a rude wake up call. In week or two when people learn how the mechanics work and take less avoidable damage, and healers learn this new actually healing culture, the place will become a cakewalk. Two healers is a powerful combo for that damage that does come in, but only if they're not zoned out blasting away. (Or reading a book) All in all, I'd hope people would stop calling for nerfs on the first couple weeks just because they got a group where everyone else was new too. If the content stays near impossible even months to come, then maybe yes. But not on the first weeks.
    (0)
    Last edited by Sida; 06-10-2016 at 09:26 PM.

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