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  1. #1
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    That's your problem, you are sitting there waiting. If people are not actively running FATEs in the zone, you have the potential to wait a long time. It's in your best interest to just clear some FATEs near the one you want to speed up the process. Each map has a finite number of active FATEs that can be up at the same time. By sitting there waiting, you have to allow all the existing ones to time out instead of clearing them in a few minutes to speed up the cycles. I've never had to spend more than 10 minutes doing each Beast Tribe using this method even if I get a FATE one.

    Another thing you can do is to take note of which FATEs drop items you need for the quests and to complete them even if you don't need it for that day. You will still get the drop and if the next day you are given that quest, you are already done as the item is in your inventory.
    (0)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Cnidarian View Post
    If people are not actively running FATEs in the zone, you have the potential to wait a long time. It's in your best interest to just clear some FATEs near the one you want to speed up the process.
    This is sometimes useful, but it assumes the other active FATEs are indeed very near the one you want. If you just get into FATE grinding mode until yours pops, and end up half way across the map when it finally does, you could miss it by the time you can get back. This is why people generally just wait there for it (especially if it's located in an out-of-the-way area that takes a while to get to).
    (3)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    SE's most recent excuse is an explanation that these FATE's share a pop rotation with two other FATEs. You can see evidence of this in the Sahagin pirate FATE, which is NOT, and therefore repops almost instantly after completing, and also in the two Kobold FATEs, which are linked to each other, and therefore the two alternate with one or the other being up almost all the time. I'm not sure which specific FATEs the Amal'ja and Sylph Beast Tribe FATEs are linked to, but it's at least two for each. Why, exactly, it's so difficult to decouple the Beast Tribe FATEs from the others, I have no idea, but SE claims it's too difficult, and so they do things like shorten the FATE timers so the FATEs cycle more quickly. Still doesn't stop it from taking a long time to cycle back to the one you need...

    Quote Originally Posted by Niwashi View Post
    This is sometimes useful, but it assumes the other active FATEs are indeed very near the one you want. If you just get into FATE grinding mode until yours pops, and end up half way across the map when it finally does, you could miss it by the time you can get back. This is why people generally just wait there for it (especially if it's located in an out-of-the-way area that takes a while to get to).
    This is true. If a FATE is in "easy mode" (was failed previously, and reset to expect low participation), players can finish it off in under thirty seconds. If you're gallivanting around polishing off FATEs to try to pop it - guess what? You're WAY too far away to get to the FATE in time to participate. You can /shout, beg them to wait for you - but this is not something you can count on, and most likely all you'll have done is pop the FATE for a few other people only to miss out on it yourself.

    No, the only realistic option is to park your butt in the FATE area, and grab a book to read. There's rarely anything useful you can do in-game to pass the time that is anywhere near where the FATE is going to pop. I even tried crafting once - but when the FATE popped, I changed jobs, and the FATE was over before my GCD abilities were off the job-change cooldown. I didn't get anywhere near enough credit for the FATE.
    (1)