Quote Originally Posted by Februs View Post
I haven't taken a look at it myself yet, but usually Pld stat allocation gets a little wonnky because it's being divided across the sword and shield instead of just one weapon.

I'm not sure Acc is even necessary. Most times the end game gear provides more than enough to reach cap without needing extra on your weapons. I haven't confirmed the numbers yet, but you'll probably be better off with skill speed instead.
Yarp. The i240 relic is the very first weapon implemented since Heavensward that can contain Accuracy. This was a deliberate design decision:

A: First, we removed the accuracy stat from the weapons that were added in Patch 3.0, and we plan to maintain this plan through the 3.x patch series. Up until now, even when obtaining a weapon that had a high item level, if you needed a certain amount of accuracy and this new weapon didn’t fulfill that requirement, you couldn't use it. Since there were many cases like this, we've chosen not to add accuracy to weapons. Furthermore, we've reduced the accuracy required to hit enemies to encourage players to equip higher item level weapons. We don't plan on adding accuracy to weapons in the future.
Since Accuracy was removed from weapons, there is now a surplus of it on body gear. Tanks, for example, can go a clean 300+ over the (AS2-4) cap if they focus the stat enough... and that's before materia! That's a lot of wiggle room. I believe that the only players who may consider Accuracy on their weapon as being ideal are healers.