Omg I haven't even tried this new mode out yet and I'm hearing it's garbage already lol. Feast I'm sure is dead atm too cause of update so I guess not much pvp for me this week.
Omg I haven't even tried this new mode out yet and I'm hearing it's garbage already lol. Feast I'm sure is dead atm too cause of update so I guess not much pvp for me this week.
It's not that bad. The game mode itself is half-decent. I had some fun with it. It's just that it lacks actual PvP.
Basically, SE made the same mistake here that they did with Seize/Secure in that they made the PvE elements worth substantially more than the actual PvP. So, like in Seize/Secure, the vast majority of players will just sit on their thumbs until a crystal spawns and refuse to engage the enemy unless they have no other choice. Two teams on one crystal basically turns into one big dps race to see who can burn it faster. Once the crystal is done, everyone splits up to race one another to the next spawn. You can kind of think of it like a big scavenger hunt, in that way.
Of course, this also means that people have been falling into the same pitfalls they did in Secure and Slaughter. Teams are so unwilling to actually risk getting into combat that the outcome of the match is heavily swayed by the RNG of the crystal spawns, rather than kill proficiency. So, if you're looking for actual PvP, then you might be disappointed with this game mode. I'd like to say that this might change as time goes on ... but given the history of all the previous FL game modes, I doubt it.
That said, the game mode itself is still fun if you're willing to just take it for what it is. I've enjoyed my matches so far, and if you actually get that rare, once in a blue moon, aggressive team then it can really change the pace of the match. If you get your everyday generic brand of team, then you can at least still have fun with the fact that there are Secure Points on top of Crystal Spawns. It adds some much needed flair over they pure RNG game play of Seize.
Last edited by Februs; 06-08-2016 at 11:57 AM.
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