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  1. #1
    Player
    EssenceFlux's Avatar
    Join Date
    Aug 2014
    Posts
    39
    Character
    Rajani Chandasa
    World
    Diabolos
    Main Class
    Dancer Lv 80

    "The REAL Problem With Housing" and Other Flaws on the Devs' Behalf

    Everyone has been talking about "add more houses" "add more wards" and as a person who has been homeless for about three years now I can tell you, I'm pretty damn thirsty to live in a taste of vanity. I hear the frustrations of the common man, I share them, I understand them. But I am here to tell you that simply adding wards isn't going to solve the issue, and it goes back to core issues we experience in game.

    Brace yourselves cuz I got a lot of replies to this post and its gonna get chunky.

    Bots

    Let's start off with this. Botting has made this game absolutely abhorrent and it doesn't look like this problem is being addressed. We have servers that should belong to players, not programmed player scripts. Botting gets worse as patches roll around, as with each patch new features are promised, features which normally cost gil, gil that these bots earn, and they need to hoard a lot of it so EVERY server in EVERY data center goes through huge member inflation.

    Bots lead to server crowding and sometimes crashing, so every real human player, because they are not on a real time program, can't take priority to get in or even join some servers because the servers are always full and the load isn't even humans behind it.

    This NEEDS fixed. And it isn't enough to say that it needs fixed, we as players all know this, but the game only gives us an option to report these fake accounts and that's it. Furthermore the accounts can be easily remade and rebotted--they don't mean anything to the people behind the scripting programs that uphold them, all these bots are to them is gold generators, gold that can be remade in a given amount of time and redistributed. SE should dedicate more of its time getting to the root of this rather than ban single characters and call that a solution.

    Real Money Transfer

    As if the botting isn't enough there are people who actively participate in real-money-to-gil transactions. In both situations, gil is sold, meaning that gil is given real money value. In many cases in games with a currency of their own this causes inflation. Put that to the housing sink, everything purchased in it can now be converted to a real life currency, one in which people will pay rather than earn it in game.

    We can't just say 'well give them more gil either because that isn't solving that problem, at least not fully, but at least then the market would be determined by the players who work for their gil rather than pay money for it.

    Self Sufficient Gameplay

    Sounds like a good thing, and it is..but it isn't. "Omni" players, objectively, do not need anyone to fulfill their purposes if they so choose. It is interesting as it gives players an option to try a little bit of everything they want, but at the same time it eliminates community and cooperation. In games where players have a list of jobs and are only allowed to choose a few but have need for all, this gives players a chance to work with other, make trades, barters, and exchanges, and flourish the economy. Really the market board is used for luxury purchases with the necessities taking second slot, this can be seen by looking at any board; I guarantee you pets and bardings will completely outprice most to all crafting materials.

    Too late now to take the classes back, but one way to aid this issue is to give more benefit and reward for specialization, and something that people will use and circulate.

    Gold Sinks

    So we've established that bots take up too much room (and one is too much frankly) and that gil is as valuable as the real money amount that is placed upon it. We've also established that gil isn't circulating properly just by self sufficient all-available crafting and gathering, eliminating the need for community cooperation and commerce. But now consider the gil sink traps into which we fall in game, which includes but is not limited to market board taxes (which pay for nothing, so why do they exist?), the steep cost of housing and estates (for what reason should the best large estate be 50,000,000 gil??) and all furnishings therein, teleportation fees (though small they do stack up), and so on. As MMO players we just grow accustomed to the nickel-and-diming, but if that gil isn't being circulated back into the hands of the people, then for what are we spending it and why in such large quantities?

    Supply & Demand

    Three housing districts. The Goblet, The Lavender Beds, The Mists.
    Each district has 8 wards
    Each ward is constructed of 2 divisions
    Each division contains 30 houses each
    For every 1 ward that is 60 total
    For every district, that is 480 houses.
    For all three districts that gives us a total of 1,440 houses.

    You would think that number of houses isn't bad, right? But we've all played this game, busy servers easily top such a number, hell that number could be a collection of only three or four full Free Companies! So what does SE do? Give us 720 more houses in total and tell the players have fun.

    Considering the tens of thousand of game subscribers, that number isn't going to cut it. Further still, when the census was taken, ward needs were distributive objectively rather than to server/data center need. Meaning that a low pop server will get just as many new wards as a high pop, rather than distributing wards to places with a much greater demand.

    House Availability and Ownership Restriction

    But the worst out of ALL this is this scenario right here.

    Let's say I run a free company (I do), and I pay the full sub so I have 8 characters on a server (I also do). Housing as far as FC estates will count the FC leader as estate owner. This means that in theory I can:
    -Have my characters buy houses within my own estate
    -Have my characters buy personal houses of their own.
    The only thing it doesn't restrict is the ability to purchase FC estates. SO, in THEORY I, as one player, can own up to seven personal estates and one free company estate. In a word? Stupid.

    Why should I be allowed that greed? Account bound ability would be nice in this case, and as disheartening it would be to limit what I could get, much rather I have the limitation if it means more availability to others. I'm sure I'm not the only one in this scenario, and I know for a fact that there are people who exploit it to the dismay of others.

    Demolishing Restrictions & Activity

    If someone is going to squat on a plot, why let them? But so far that is what SE allows. This can be easily eliminated by shortening the activity window. Will the victims of demolished estates be mad? Sure, they have the right of it, but if they have been gone for so long, at whom should they direct their anger? Their damn selves.

    Conclusion

    One thing I'd like to note is a Tweet I read a while ago discussing how Final Fantasy XIV isn't given proper budgeting and adding too much wards isn't possible because that means paying for additional server space. I mean XV has an anime, manga, movie adaptation, merchandise, and inspired fashion line even BEFORE the game, but *cough cough*

    One suggestion to that? Set up an RMT system where SE can profit. World of Warcraft found HUGE success when they offered coins that players could purchase in their vanity shop and sell in game for in game gold, it virtually ELIMINATED the need for gold sellers, and even better it made the in game economy player dependent. It was a win/win/win from all fronts, and i guarantee you that there wouldn't be a person willing to throw a tenner for something poofy or sparkly to show off in game. And then the bots would diminish. And the the economy would find a bit of stability. And that money could go to server space and other necessary fixes. Boom, there it is.
    (19)
    Last edited by EssenceFlux; 06-06-2016 at 07:36 PM. Reason: sorry for all the deleted posts, i hit the limit and was too eager to go back and edit!

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  13. #2
    Player
    EssenceFlux's Avatar
    Join Date
    Aug 2014
    Posts
    39
    Character
    Rajani Chandasa
    World
    Diabolos
    Main Class
    Dancer Lv 80
    In conclusion, an MMO is an investment and therefore should reward those who invest, not those who pay through rule breaking means, not those who bot and script, not those who show neglect. Some of these fixes are simple, some not, some quite extensive, but this game is already speaking of its next expansion and these issues have been long since plaguing.

    When a baby cage is broken you don't just throw an infant a rattle and hope it works out, eventually the walls can and do crumble. And in this case, it may cost subscribers, which may lead to the beginning of the end, and I don't want to see that happen.
    (0)

  14. #3
    Player
    Eothas's Avatar
    Join Date
    Aug 2015
    Posts
    161
    Character
    Xander Wolf
    World
    Balmung
    Main Class
    Sage Lv 90
    You can edit your post to bypass character limit.
    (2)

  15. #4
    Player
    EssenceFlux's Avatar
    Join Date
    Aug 2014
    Posts
    39
    Character
    Rajani Chandasa
    World
    Diabolos
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Eothas View Post
    You can edit your post to bypass character limit.
    Really cuz I tried and it was like WOW you went too far please stop, let me try it
    (0)

  16. #5
    Player
    EssenceFlux's Avatar
    Join Date
    Aug 2014
    Posts
    39
    Character
    Rajani Chandasa
    World
    Diabolos
    Main Class
    Dancer Lv 80
    Quote Originally Posted by EssenceFlux View Post
    Really cuz I tried and it was like WOW you went too far please stop, let me try it
    YOU JUST CHANGED MY LIFE
    (4)

  17. #6
    Player
    akemura's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    48
    Character
    Alessya Hirano
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    AMEN MY BROTHER"
    (0)
    "every single day"

  18. #7
    Player
    Savanni's Avatar
    Join Date
    Jul 2015
    Posts
    30
    Character
    Savanni Shadowmantle
    World
    Diabolos
    Main Class
    Archer Lv 60
    I really like your post OP. I came from WoW, and can attest that it was rather nice being able to buy the tokens from the in-game store. It was mutually beneficial in that wealthy players could buy subscription time, and not so wealthy players had a means of getting gold. Was it perfect? Probably not, but it sure dud reduce the bot-driven RMT transactions that plagued WoW.
    (3)

  19. #8
    Player
    Desfin's Avatar
    Join Date
    Jun 2016
    Posts
    12
    Character
    Shikou Bakuenjin
    World
    Excalibur
    Main Class
    Miner Lv 60
    Great post OP.

    Sadly it means nothing because as long as the Japanese players are happy with the patch the Devs will do nothing, leaving everyone else boned and we probably won't see anything happen for at least another patch.

    Still, 10/10 post and nice too see someone voice their problem with real issues in the game.
    (0)

  20. #9
    Player
    EssenceFlux's Avatar
    Join Date
    Aug 2014
    Posts
    39
    Character
    Rajani Chandasa
    World
    Diabolos
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Desfin View Post
    Great post OP.

    Sadly it means nothing because as long as the Japanese players are happy with the patch the Devs will do nothing.
    Is this really all the whim of the Japanese servers? And there have to be more of them playing than us here in the west, are they too raising their voice? I hope so, and also that would really suck because a core theme to Asia made games is grind fests and dissatisfaction until a whole lotta work is done for minimal reward. I am not looking forward to being complacent, and anymore I don't want to be.
    (5)
    -How expected of you-

  21. #10
    Player
    Cipher_Zaabiz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    192
    Character
    Cipher Zaabiz
    World
    Twintania
    Main Class
    Paladin Lv 80
    Why not send those improvements to se? They should get the chance to consider your proposal.
    At least, they could give us a statement, when or why (not) they would implement those features.
    I wish u good luck on your quest, since I got an FC, got a house and selling a lot of stuff for gil. So it doesn't bother me.
    But I still wish u good luck.
    (0)

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