It isn't both. It's faster, but it's different than before, and some people are having a hard time adjusting to the change.
At levels 10-20 I'm actually getting a lot less exp per mob than before the patch, this being solo though.
For example in the leve Revenge of the Dodos I was getting 103exp per mob as a level14 gladiator on 3 stars and I actually had to lower the difficulty to 2 stars cause I was running out of time because killing the mobs was way slower than before, on 2 stars I was getting around 70exp per mob, which is really nothing for the effort. Finishing the leve rewarded me with 608 experience points (at least 50% less than before).
Also tried a solo camp where I used to head after hitting level 12 or so, north of camp horizon with all the syrphids and coblyns, but I wasn't able to kill anything efficiently at all anymore.. 130-180exp from mobs that I can barely kill and after which I have to stand still to recover my hp and mp for at least a minute doesn't sound very good at all. Also a syrphid 4 levels higher than me basically destroyed me.
So have you guys tried low level soloing or any soloing at all after the patch? Or are we supposed to start partying from level one now?
From level...10-20 perhaps!So have you guys tried low level soloing or any soloing at all after the patch? Or are we supposed to start partying from level one now?
At least I have had no need to group up at around level 5.
The thing I have come to realize is, every time I am mad at SE because something seems so bad (different) relative to what I am used to (based mostly on my experience on FFXI), I eventually get used to it and enjoy it. My point is, before some of you argue the logic of the experience, do as Yoshi and the team says and try it. Play the game for a week (its been like 14 hours or so) then talk about your experiences. Although I haven't had much experience grinding post-patch, I can tell you leves were harder solo (for my 30 LNC), so again, SE is promoting party play but also allowing soloing (with the addition of 99 leve allowances) but are making it a bit more challenging at the same time. In sum, I think the game post patch 1.19 will prove to be a fundamental change that laid the foundation for the experience moving forward. Hopefully we look back in a year or so and see that as the first piece of many great ones to come.
Fantastic post, but you get an A- for poor formatting.The thing I have come to realize is, every time I am mad at SE because something seems so bad (different) relative to what I am used to (based mostly on my experience on FFXI), I eventually get used to it and enjoy it. My point is, before some of you argue the logic of the experience, do as Yoshi and the team says and try it. Play the game for a week (its been like 14 hours or so) then talk about your experiences. Although I haven't had much experience grinding post-patch, I can tell you leves were harder solo (for my 30 LNC), so again, SE is promoting party play but also allowing soloing (with the addition of 99 leve allowances) but are making it a bit more challenging at the same time. In sum, I think the game post patch 1.19 will prove to be a fundamental change that laid the foundation for the experience moving forward. Hopefully we look back in a year or so and see that as the first piece of many great ones to come.![]()
its fun now, i wouldnt change it, also, people who are high level, keep in mind the base exp is based on your total to next, so you get way more than a level 20-30. Its pretty fun to duo as well.
fun comes first, i say leave it as is.
OH don't get me wrong, I love the way you can get EXP and how it links and all that good fun stuff. I just personally think it's a bit TOO much right now. I don't know, it might not be what I'm used to but we'll see in the weeks to come how things turn out.The thing I have come to realize is, every time I am mad at SE because something seems so bad (different) relative to what I am used to (based mostly on my experience on FFXI), I eventually get used to it and enjoy it. My point is, before some of you argue the logic of the experience, do as Yoshi and the team says and try it. Play the game for a week (its been like 14 hours or so) then talk about your experiences. Although I haven't had much experience grinding post-patch, I can tell you leves were harder solo (for my 30 LNC), so again, SE is promoting party play but also allowing soloing (with the addition of 99 leve allowances) but are making it a bit more challenging at the same time. In sum, I think the game post patch 1.19 will prove to be a fundamental change that laid the foundation for the experience moving forward. Hopefully we look back in a year or so and see that as the first piece of many great ones to come.
Thanks for all the replies peeps... Oh and to that re re, I'm NOT Q-Qing. I'm asking for this game to be a little harder lol. You want QQ.. go to the other 1000 threads posted in the forums.
Making levelling take longer is not hard, its time consuming. There is zero difficulty in killing the same exact mob 10 times or 50 times. You are also seeing it front a very small projection.OH don't get me wrong, I love the way you can get EXP and how it links and all that good fun stuff. I just personally think it's a bit TOO much right now. I don't know, it might not be what I'm used to but we'll see in the weeks to come how things turn out.
Thanks for all the replies peeps... Oh and to that re re, I'm NOT Q-Qing. I'm asking for this game to be a little harder lol. You want QQ.. go to the other 1000 threads posted in the forums.
Remember the part about how they adamantly said, over and over again, that they want people to get to max level quickly so they can play with their friends? In a very long and eloquent post?
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