
Originally Posted by
Nalien
Dark Knight sits between Paladin and Warrior in terms of utility and damage? I'm sorry, what?!
How does Dark Knight have more utility than Warrior? Storm's Eye, Storm's Path, Thrill of War, Brutal Swing, Mythril Tempest and Holmgang... Possibly Mantra as well unless you're using Provoke in PvP for some reason... I suppose we can drop Strom's Eye from that list, given the healing debuff is gone and it only really serves the Warrior at this point...
On paper, Dark Knight has Low Blow, Reprisal, Dark Arts Dark Passenger (Blind), Tar Pit (Heavy), Carnal Chill (-60% damage), Delirium, and now Sole Survivor. In reality, Delirium (and Rage of Halone for Paladin, although that'll always be good to drop on the opposing tank) is rendered moot depending on your opponents, Storm's Path is not. Reprisal rarely triggers at all, and the duration to use it is short enough that even if it does trigger (usually due to a Bard/Machinist) it can be entirely wasted... Blind is mostly meh, and that's before we consider the MP cost involved (~2,6k), plus it can actually be dodged... Heavy is likewise fairly lackluster, Tar Pits main utility is burst and/or healing... Carnal Chill and Sole Survivor are the only things with any real merit to them, but like I said, Carnal Chill requires a lot of skill to be used effectively and even then it can just be Purified... Arguably the same is true for Holmgang, but I'd like to see someone Purify Thrill of War...
If anything, Dark Knight sits between Paladin and Warrior in terms of mitigation and damage, though a fat lot of good that does in PvP... Even then, we shouldn't ignore Warriors self healing capabilities if we're making that comparison... Nor the potential difficulty Dark Knight can have with Grit...