You know what I'd love? If folks that can't excel with DRK's kit would kindly re-roll instead of suggesting changes to dumb-down a job that, by design, has a high skill cap and is intended for veteran players, the best of which have been proving for almost a year now that the job is a world prog tank and capable of great things.

There are exactly TWO things that DRK *could* use, but it doesn't NEED them.
1. An extra piece of utility accessible while not tanking anything. Doesn't (and IMO shouldn't) need to be Reprisal, but something.
2. A PINCH (I'm talking like, Shadeshift-sized) of extra physical mitigation.

All I've seen on the front page for the past two weeks is "give DRK all the things, all the time, regardless of stance, regardless of MP, at the same time, forever, with shorter CDs, and no forethought required. I don't wanna manage my MP, I don't wanna think about how to optimally use my buffs/debuffs in a rotation (I wanna blind things and pop Blood Price at the same time and then complain about it), screw it, I just don't wanna push buttons period." Please consider what you could be doing to play the job more efficiently and optimally, accept the fact that you are playing a job with a high skill cap and a lot of active thought required beyond the basics of tanking, and either press on, or play a different job.