Quote Originally Posted by KrenianKandos View Post
Pardon me, but I have never once said for them to remove raiding. At all. I understand there is a request for raiding and I'm fine with that. What I stated is that I wish they would realize that raiding is not the end all, be all of endgame. That's all. And the fact that there is a small percentage of raiders proves that the main core of the players does not think raiding is worth it, fun, or a useful place to sink their time in.

5% for LoV is very very generous. I would say less than that. Far less. I have absolutely NO idea where LoV came out of, really. Like I said previously, I think it was some sort of April Fools joke that people actually said "Yeah, that looks cool." Every time I go on Sargatanas and in the LoV area, it's pretty empty. As in, barely anyone in there playing. I'd be surprised if I've seen 5 people in that area any given night.

Your post is set in the manner that I stated to remove raiding. I never said that. I fully understand that the raiding scene is still prominent. But it is dying. It's not as popular as it was in the past, and that's because of a number of reasons. All I ask is for more endgame and not always raids. Be interesting with your endgame. Not just the standard "Raids raids and more raids!"

Palace of the Dead is a good step, if they don't Diadem it. We'll see if that will sate me. I'm cautiously optimistic.
You did say "branch away," which does imply patch cycles shouldn't necessarily include raiding. Or at least such was my interpretation. Seems I was mistaken.

Nevertheless, my point remains. Saying raiding makes up a small amount is a bit disingenuous. All content does if you divvy it up into small doses. Crafting, gathering, dungeons, roleplay, raiding, socializing, exploration, achievements... all of these on their own probably don't garner high percentages anymore than raids. Sure, there is cross over but that sill wouldn't amount to much. So in a sense, you could lump them together just as easily and say "90% don't care about crafting."

I very much disagree. Gordias caused a slow spell that hasn't quite recovered because of how tuned it was. And if we're being honest, I doubt Savage is all that difficult to make as it's essentially tweaks to normal mode, which is popular. That being said, I do think FFXIV should try other content. We need a midcore that isn't necessarily just primal fights. So here's hoping Palace of the Dead, Aquapolis and Deep Dungeon (3.5) lay out the ground work.