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  1. #1641
    Player
    Pyroclastic's Avatar
    Join Date
    Mar 2014
    Posts
    124
    Character
    Pairo Orunitia
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MiniTyra View Post
    Damn... Now I need to go and rework my Accuracy Model slightly, unless I can find a confirmed miss @ 699 Accuracy. I need to figure it out to get Accuracy weights in the future
    You mean 599?
    (0)

  2. #1642
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    For someone leveling BLM at the moment and who will be stuck with the 2.x rotation for some time, is SC > T3 > F3 > F1 until empty > B3 the way to go or have things changed since I was last up to date on this job?
    (0)

  3. #1643
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    If you're on the old rotation
    You should never cast until empty
    But always leave some mp to cast B3 then Thunder 1
    And go back F3
    (0)

  4. #1644
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nekotee View Post
    If you're on the old rotation
    You should never cast until empty
    But always leave some mp to cast B3 then Thunder 1
    And go back F3
    Ah, of course, thanks. But is it better to SC > T3 when possible or should I just use T1 for a shorter cast and only use T3 on Thundercloud procs?
    (0)

  5. #1645
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    2nd answer
    T1 is faster and cost less
    T3 for proc

    The only difference is how long T1 stay on the target (and the final potency but With luck you always have a proc)
    (0)

  6. #1646
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by seekified View Post
    Ah, of course, thanks. But is it better to SC > T3 when possible or should I just use T1 for a shorter cast and only use T3 on Thundercloud procs?
    You shouldn't be wasting swiftcast on Thunder 3. You want to be using T1 for the shorter cast, and only using T3 on procs. You want to use (in your 2.x rotation as you were saying) swiftcast for movement, or directly after a proc on a fire. In your raging strikes rotation, you use it with Flare followed by a convert.
    (0)

  7. #1647
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by HaroldSaxon View Post
    You shouldn't be wasting swiftcast on Thunder 3. You want to be using T1 for the shorter cast, and only using T3 on procs. You want to use (in your 2.x rotation as you were saying) swiftcast for movement, or directly after a proc on a fire. In your raging strikes rotation, you use it with Flare followed by a convert.
    I'm actually curious about this ^

    I've been fiddling around with the Sharpcast opener and have been doing:

    [Sharp>Ley]>F1>[Eno]>F3>[RS]>F4>F4>F1>F4>[swift]>F4>[Conv]>F4>F4>B3>T1>B4

    Now - correct me if I'm wrong - but this should be overall higher potency than a Flare opener rotation, no? You'd still have the same hard-Swift with no proc, and with a proc you'd get the exact same nice smooth Swift>Convert transition after that third F4 cast. With the extension of AF3 in the recent patch, you can F1>F4x4>B3 under Ley Lines pretty safely, so... I dunno. Not sure what the benefit of Flare would be in this opener anymore!

    Just curious if I'm missing something.
    (0)

  8. #1648
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Or you can just do F4x3 > F1 > swift F4 > convert > F4x2 as well. But yeah, both are better picks then the Flare opener, with the one you posted being the highest overall potency if you get the proc and can do F3P > Swift F4 > Convert.
    (0)
    Last edited by OneWingedSora; 05-31-2016 at 02:29 PM.
    Kairi™

  9. #1649
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    I'm using the Thunderbait opener which has its positives but also has its negatives (RNG), but I tend to use my F1 earlier in the rotation so that I can get the maximum amount of F4's and F3 procs that are fully buffed. I use swiftcast on a F4 after using a F3 proc when I know I don't need to use it in the next 60 seconds for movement or for AOE.

    Not sure if its optimal or not, but i've found it works, its high time that I actually do some theorycrafting on openers this patch anyway
    (0)

  10. #1650
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Pyroclastic View Post
    You mean 599?
    No, I mean 699, front accuracy for melee. The difference between Front -> Rear should be a hard 108, according "my" recent blog post https://dervyxiv.wordpress.com/2016/...-works-part-1/, but if it's 699 -> 592, that's a 107 difference. So I'll need to rework it.
    (0)

  11. 06-02-2016 11:00 PM

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