

We should have two ways of obtaining it.
1. A faster but difficult way involving trials that are extreme level and not in DF and make you go to each location to queue up like the old Chimera/Hydra days.
2. A grind fest involving RNG and lots of items to finish.
The issue with that, as I mentioned before is as so: If I were to offer a million dollar prize to whomever reaches the top of a mountain, and the options are to climb the mountain or walk the trail, what do you think most people will do?
Fact is, I know SE wanted to attract people who might be new to MMOs to this game, and they've been successful in that. They started to take the training wheels off by making open world enemies a little more threatening in HVW. Currently, dungeon enemies and bosses are as tough as, if not tougher than the old Coil bosses (unnoticeable at/above ilvl, but just putting it in perspective). At some point, they've got to stop holding back or holding player's hands. Even some FATE bosses are more of a challenge now than what people cried was too hard then. Something's got to give.
yes , please ...i would love to get my relic doing difficult content instead of grindin 2.0 old boring content


I agree. People who are doing relic are not opposed to hard content. They just want challenging content they can do on their own time. Making people spend hundreds of hours doing the worst parts of Final Fantasy XIV is not going to win people over on any level. I've got a few pieces of gear from my WoW days that were sort of like anima grinding and while I look fondly at owning them, the fact is I wouldn't wish the things I had to go through on my worst enemy.



So people without static groups get shafted while exclusive cliques get their upgrades faster. That concept was garbage in XI and appears no better here.


Exactly why I listed NUMBER 2. Im sorry that people don't have statics... actually I'm not its not my problem and I don't really care.
The 200-210 should have been 10 tokens and a single normal quality crafted item. It's not really surprising that SE took all that feedback about not making the relic grindy and threw it in to a furnace.
Last edited by Khalithar; 05-30-2016 at 02:25 PM.
In a game that requires skillful execution of a team of 8 players, that's a perfectly natural outcome, but it's a bit off to assume that ONLY players with statics can pull these things off. My number one goal in ARR was to clear Coil, and I did so without a static, and in an FC that treated raiding like an allergy.
If you want something bad enough, you find a way.
the relic's is SE's way to make older dungens more active and continual collection of tomes beyond the basic gear into relic items and such. been playing for 2 years and it's very clear that there is no other reason.
to make the relic a good time investment, u get glamour and sometimes customize stats.
i guess this is the deal they offer, and we either take it or leave it.
i have given up trying to talk to change this as majority of players are ok with running rehashed contect time and time again every single upgrade. people stressed how important it's to rehash the content and how great of achievement for them it was to get their relic by spaming 1000 dungens.
SE is not gona change their ways, if we the paying customers are perfectly satisfied with this.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






