While I'm not usually a fan of "Slippery Slope" arguments, it can absolutely be applied to this situation in the way the above posters have been stating. There's all sorts of things that players would want from their skills out of combat in order to hasten things along. I have yet to see any WHM or SCH or SMN in any sort of non-trash content burn Swiftcast on Stoneskin II or Summon - both of which always seem to be done and ready long before the pull happens... Both of which need to be re-applied applied after a wipe...
The bottom line is that removing SSII's cast time removes the choice of being normal and just casting it because the pull isn't gonna happen for another 15-20s anyway and otherwise you're just standing around versus burning one of your most useful cooldowns on a skill you could have just hardcast instead with no negative side-effects.
It's silly.
I regularly heal Expert Roulette with my Scholar. I have never ONCE cast a pre-boss Succor on the party. I don't even have Stoneskin on my bar. I throw Adlo on the tank and turn Cleric on. Every boss. My Scholar is i213 with a Gordian Codex. The fact that you're complaining about being unable to use a pointless skill before every boss in a dungeon because of the cast time is the same thing as:
A Summoner or Scholar whining about Summon/Summon II/Summon III cast time.
A Monk whining about how long it takes them to build up 5 stacks of Chakra or how hard it is to maintain Greased Lightning in a dungeon.
A Ninja whining about how long it takes to recast Huton before each boss.
A Machinist whining about not being able to do a 5 ammo opener on every boss in a dungeon.
A Bard whining about having to cast Foe Requiem before each pull in a dungeon with a caster present.
An Astrologian whining about having to cast Stoneskin on every party member before each boss in a dungeon.
A Scholar whining about the tank not pulling until there's 5s left on their Crit Adlo. (THIS IS THE WORST THO)
A Warrior whining about being unable to do their full 1-minute Infuriate opener on every dungeon boss.
A Dark Knight whining about DPS who beg them to not use Plunge to pull for one reason or another.
Why are these all the same thing?
Because every single thing I listed there is optional, especially for a Dungeon run where DPS checks are less than negligible and upkeep is near impossible. Everyone has to deal with shit that's both optional in any situation where it's an issue as well as time consuming to the tune of "why is this a thing I have to deal with?" - WHM isn't special, so why should it get special treatment?
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