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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Belhi View Post
    Honestly killing of a character that isn't liked has little value unless they are specifically outright hated. Otherwise they have no real value for bringing emotion to the narrative. Im also rather hoping Alphinaud doesn't screw up for a change because otherwise it pretty much makes all his development since 2.55 obsolete.
    This may sound offensive and aggressive to some people but...

    I think that part of a personal issue that they would bring in personal emotions into determining the fate of characters.

    If they don't like them they want the character they hate to die but if they like them they want the character to live.

    Killing off a character just because a person hates the character is never a good in my book because I feel that when a character dies the player should feel sad for a protagonist death not jump around happy that the person died.

    It also feels like a rather stubbern way to remove a character because it a method to prevent that character from returning thus preventing the chance for that hated character to develop or change into a more likable personality once they return to take part in a Major storyline.

    There is also the issue that if a character is not OMG Awesome Character people seem to want them dead or being "useless" in combat. Not every ally we gain will be some awesome skilled fighter of course and their skills are most likely more into non-combat skills such as politics, trading, or negotiations so when it comes to combat they will mostly be useless but some people just can't accept these type of non-combat characters as ally in a Storyline thus they want them "killed off" because they're Useless in battle despite all their efforts to gain support for our character's goal through politics and negtiations.

    It is also most noticable that the characters that people want to keep alive are often the very skilled combat characters and the non-combat characters are often considered useless and wanted to be killed off.
    (18)
    Last edited by EdwinLi; 05-29-2016 at 02:28 PM.

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EdwinLi View Post
    snip
    Wonderfully thought up. Just to add onto this, seeing people wanting Estinien dead because personal reasons isn't the first time I seen this brought up. Alphinaud gets flack over his overzealousness in the 2.X story, but he clearly steps up his game in 3.X. Despite this, people are still bitter over his shortcomings in the past and want him to die for it. Minfilia also gets similar flack for just standing around "doing nothing and always getting kidnapped", despite the fact that A) she is only kidnapped twice and was willing to die to protect the information she held and B) she's more of a political figure that does the work you nor anyone else can or is willing to do. She's the face of the Scions and is basically PR because someone's got to be.


    People have this uncanny obsession with killing off characters they don't like, feeling like it would improve the story or bring personal justice. It wouldn't. A character's death is supposed to leave a huge impact on the characters related to the victim and even if, for example, Alphinaud was killed off, you'd still have to deal with your character and everyone else mourning over him and reminiscing over the good times they shared, which would probably cause you to complain even more that you're "forced" to remember a character you hated.


    The story in this game will always be determined. You'll never have a choice on what happens. But that's fine with me because, in my eyes, it strengthens the story. Having branching paths is fine, but it's not really something that would benefit this game I think. You'd get either wildly different experiences between people, complaints how one path is better than the other, or people would just complain that they have no options to go back and try the other path to see the whole story other than rolling on a new character.
    (10)
    Last edited by MilesSaintboroguh; 05-29-2016 at 09:39 PM.