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  1. #81
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Drkdays View Post
    Can you think of other ways to better define DRK?
    EXPAND YOUR CLOSED VIEW ON WHAT A DARK KNIGHT CAN BE

    No really, if you take a minute you'll realize that dark knights, in one form or another have:

    Health draining
    Mana draining
    Debuffing
    Darkness themed abilities
    The ability to become a zombie
    The ability to focus our inner darkness
    Use our own "lifeforce" to augment our abilities.

    "Aether refers to the energy found throughout the world of Hydaelyn in Final Fantasy XIV. It is source of both magic and life, and any disruption in the aetherial flow is either the cause or indicator of catastrophic events, as evidenced by the Umbral Eras." - http://finalfantasy.wikia.com/wiki/Aether

    But no.

    You're right. Dark Knight has nothing in common with how dark knights are in other games.
    (2)

  2. #82
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    You've listed assets that all tanks have with the exception "becoming a zombie" which isn't really accurate. "Mana draining" I don't get. You mean skills that cost mana? PLD have that as well, even warriors do with cross class. Or do you mean skills that drain mana from others? DRK have mana regeneration skills but not mana draining skills. As for dark themes, I'd rather have dark abilities. You can paint a horse black and name it shadow, but it's still a horse. Meaning I'd like to see abilities that are more than just themed.
    As for aether life force, I get where you're coming from but what separates Drk from any other class in that case? Also, you don't die if you run out of mana.
    (1)
    Last edited by Drkdays; 05-29-2016 at 12:56 AM.

  3. #83
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    DP costing MP is fine, but the class could stand to have it's MP costs reduced across the board.
    (2)

  4. #84
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Drkdays View Post
    As for aether life force, I get where you're coming from but what separates Drk from any other class in that case? Also, you don't die if you run out of mana.
    It's disheartening that you completely missed the point of that post in this reply. You have an incredibly closed-minded view of what Dark Knight is and any possible alterations to that are just bastardizations of something you enjoy. That's why you take issue with the design. It doesn't mean it's poor design - it doesn't even mean the design is inconsistent with lore. It just means that YOU cannot accept that the Job deviates from older versions of Dark Knight on an implementation level.

    Quote Originally Posted by Khalithar View Post
    DP costing MP is fine, but the class could stand to have it's MP costs reduced across the board.
    This just... I don't even. The Job is incredibly well-balanced as it is. Mana cost reduction would have to go hand-in-hand with potency reduction, else you'd be hitting too many DA+SE and be pushing numbers far too high compared to what you should be hitting... And DRK already requires an incredible amount of button presses in order to play optimally. Why would you want to inject even more frequent presses of ogcd skills?

    The only logic behind this argument comes into play when you're using Mana for DA+SE, DP, DA+CnS AND DA+DM/DA+DD. Yes. Assuming you /need to/ use ALL of that, you want a reduction of cost. However, no one who's min-maxing an encounter makes use of DA+DM and DA+DD in any reasonably consistent manner so as to warrant such a decrease in costs. All it would do is widen the gap between people who cling to the "I'm a Tank first" mentality and those who seek to maximize their utility to the group in every way possible - including DPS output.
    (2)

  5. #85
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Khalithar View Post
    DP costing MP is fine, but the class could stand to have it's MP costs reduced across the board.
    Maybe they could consider splitting the cost between mana and health, or make dark arts cost health instead of a chunk of mana. Either way would reduce mana cost ☺
    (1)

  6. #86
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    well they did reduce the mp drain from DS from pvp, maybe thats all theyd need to do to fine tune that part? i dunno if that would suffice, im sure it wouldnt hurt.
    (1)

  7. #87
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JackFross View Post
    Snip
    Disagree, reducing the MP cost wouldn't require decrease of potencies in my opinion and actually more DA+SE is exactly what I want or rather more DA is what I want. Not so much because I think Drk needs a DPS buff, my reason for wanting the MP cost decrease of DA and maybe DS is different, allow me to explain. I legitimately enjoy the concept of DA, a burst of dark power to enhance our skills and increase the power of various moves in our arsenal, it's awesome, I really enjoy it. I just wish I could use DA more without having to worry about bottoming out because I think my character looks awesome when he gets that burst of energy and crits an SE for some nice damage, it *feels* awesome to do that. That's why I want reduced cost on DA, I'd personally like to use the move more because I love the flavor/concept of it. Personal opinion obviously.

    More oGCD's doesn't bother me in the least, I'd rather see DA just take less of a chunk out of our MP so I can use it to enhance more moves. Also, I do think that the reduced DS mana cost in PVP should just be baseline across the board. Not that I have any difficulty managing my MP as drk, lower MP cost on DS is more of a QoL change and it would be nice but I can get by without it.

    Edit:

    Quote Originally Posted by Drkdays View Post
    Maybe they could consider splitting the cost between mana and health, or make dark arts cost health instead of a chunk of mana. Either way would reduce mana cost ☺
    Drk was my main in FFXI, my favorite class in fact. I got pretty good at knowing when to burn HP for damage, but I don't think that concept would necessarily work as a tank in this game. For drk they opted to have it use MP to fuel moves instead of HP which is fine, but I'd rather have the various moves that require MP take smaller chunks of MP at a time, if you go overboard it's very easy to bottom yourself but if you learn to manage when to burn your MP and when to replenish it I think it would be fun. I DO think Drk needs a move in the vein of DA (a move that costs a large chunk of MP to burn excess) but I feel it should be an offensive move or defensive buff rather than a modifier type move.
    (0)
    Last edited by Khalithar; 05-30-2016 at 08:59 AM.

  8. #88
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Maybe DA has such a high cost because it has such an impressive effect and clever management of mp so you can use this more often is......idk...... central to the dark knights play style.


    But that might be my personal opinion because I've never had an issue as mt or ot with bottoming out in alexander savage.

    But reducing the mp costs of DA or darkside WILL increase the safety of dark knight and shrink the gap b between good and bad drks.
    It will increase their dps and defense without any drawback. Currently Drk can do 3 DA boosts without bottoming out with no mp regen.
    As costs go down, drk potency/time will increase.
    Dark doesn't need that. At all.

    But I'll give a similar example.

    I like using fell cleave. It makes me feel great. Using fell cleave more often would be a QoL change to warrior.
    Fell cleave should be usable at 3 or 4 stacks of wrath but it won't be a dps increase.
    (1)

  9. #89
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Violette View Post
    I like using fell cleave. It makes me feel great. Using fell cleave more often would be a QoL change to warrior.
    Fell cleave should be usable at 3 or 4 stacks of wrath but it won't be a dps increase.
    you know i never understood why all moves had to require 5 stacks when levelling war, ill humor you since its funny how every other combo you can safely DA a souleater, or something, its sort of like making it so drk acts like it has wrath stacks, or else you run dry.
    (0)

  10. #90
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ADVSS View Post
    you know i never understood why all moves had to require 5 stacks when levelling war, ill humor you since its funny how every other combo you can safely DA a souleater, or something, its sort of like making it so drk acts like it has wrath stacks, or else you run dry.
    Because 4 was too easy and 6 took too long.

    Though I'm glad i made you laugh.
    (0)

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