Quote Originally Posted by JackFross View Post
Scaling a TANK's damage or ability to tank with how much health they have remaining is a bad idea.
This, full-stop lol.

Having an ability like a reverse spirits within would be a fun thing to add, but tying an entire job's damage to how much %HP they have is asking for drama on epic proportions. I can already see the DF arguments with DRKs and healers erupting and depending on the personality of the player using the DRK, even arguments in statics.

Not just that, but unless the damage increase is massive to the point you're absolutely destroying the other two tanks dps wise and even some dps jobs, you'll successfully obsolete DRK from any raids where having less than 50% of their HP during any part where they're tanking can result in instant death, even with CD usage. and as JackFross said, you'll practically destroy their use as an OT.

If they went with a minus strike style passive, tie it to the DRK's MP, as that would create an even stronger dynamic and active playstyle where the DRK would have to balance MP usage on dark arts and other abilities, while trying to keep a minimal amount of MP at all times. Not just that, but it would be solely on the DRK to manage and not put stress on healers.