and? are we into a online video game or an online casino?
i will go farer, why block the player to reach them goal behind artificial wall? since anyway, they can do anything they want, everytime, the player seems to reach a saturation point about this much rng in the game?
without forget that we will have more and more jobs to equip (because not everyone only play one jobs! we are forced by the mechanic of the game, not that we want to do it... )
a dev of diablo 3 have said while an interview something quite interesting. (sorry can't find it anymore)
that it better to let the player get them loot and let them be happy if they stop for a time before the next content that make them frustrated.
indeed we are not into a hack'n'slash, but i feel the way square enix do the thing get soo much wrong. for get a whole set of equipement via token? about 11 week.... but at the same time we do have a lot of different job. what the point to make player spend almost 3 month for equip one jobs?
i will go farer, do player will be more inclined to played tank if they can equip it and still equip them main job?
naturally with the token+raid normal it possible to equip fairly correctly 2 jobs. we can argue about the raid 24 that can allows you to equip the other not soo badly.... but do it's what the player want?
let's go farer, some people can't complete some hard content, before be full stuff, it's not new, right? then if people was getting them loot a bit faster, not extremely fast, do it will not allows more people to do savage raid?
make the loot rare is not the bast solution always, it work in a game like wow, where you play only one jobs. here is not the case, everything wow did create around the loot, can't and must'nt be used for FF14 that use a multi class system. but i can say this, i'm sure a lot of people will say i'm a dumber and such, but admit what iam saying is not that false and hold a bit of truth that need to be think over.



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