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  1. #1
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Snugglebutt View Post
    snip
    I used to think that too about BRD actually
    But...

    MCH in 8 attacks til buffs wear off (2840 potency) 8 grenade shots plus hypercharged turret plus ricochet

    BRD in 8 attacks with unbelievable rng (3190 potency) 8 wide volley plus flaming arrow plus Rain of Death EVERY second(19), Without any rng = 1290 potency

    MCH wins unless you get Rain of Death procd At least 16 times excluding the two youd get in your normal rotation, which means youd need to dot enemies which would let the MCH aoe even more while you get the dots up

    It isn't fair but MCH wins in single & aoe damage which is why theyre buffing BRD in 3.3 I guess


    As for BLM it right now has the highest single target damage(MNK is barely second) but has pretty good/okay aoe from fire 2/flare, however by the time you get one fire 2 mnk has attacked twice already, so MNK can sustain higher aoe than any class except SMN & maybe ranged. It would eventually catch up to ranged too I think.
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    Last edited by RLofOBFL; 05-26-2016 at 08:25 PM.

  2. #2
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by RLofOBFL View Post
    I used to think that too about BRD actually
    But...
    A BRD however does not require all the mobs to be tightly compacted into a small area for it to begin doing very good multi-target damage, also TP wise a MCH will not do many more AoE's in the time it takes for the BRD to apply multi-target DoT's as the MCH will run out of TP still pretty quickly as GS uses a fair amount of TP while the MCH AoE turret can only regen MP not TP so might get just few more skill based AoE's in but I think that is about all and in the meantime the BRD's DoT's will start to do quite a bit of damage.

    Hypercharge only lasts 20 seconds with 2 minute CD so the boost from that is limited, a BRD has no CD on it's larger range of DoT's outside of the animation time on refreshing them so has no 2 minutes down time. The DoT's from BRD have 50% chance to proc instant timer refresh on crits for RoD but RoD has no TP cost (vs MCH GS which is 160 TP each) and in the meantime when on it's normal 15 second CD for RoD you could use WV+FA still on BRD and not just limiting self to just RoD's. MCH has one DoT, an AoE turret and either GS or Spread Shot (both cost a lot of TP so will generally stick with GS only) while BRD has two DoT's, FA, WV (can use when RoD hasn't proc'd) and RoD itself.

    If was talking about only AoE's I might agree that MCH would be better 'maybe' but that's why I used the term multi-target rather than just AoE before. I still think BRD is better in multi-target fights compared to MCH and I would still take my BRD on such fights instead for that reason. On single target fights I would still take my MCH. It is possible I could be wrong (it gets very complex when take into account all factors like all the various party compositions and various self and party buffs) but in my opinion I still think BRD is better for multi-target fights when combine DoT's and AoE's vs just AoE's alone.

    I also have MNK and I will say I think it really does not need a AoE buff, not because I agree with others who said the AoE on it is as good as BLM (which I do not think is true unless the BLM is bad) but because it's single target DPS is high enough to compensate for any lacking potential AoE damage. If MNK got a AoE buff then I think all the other physical DPS should get single target damage buffs to match MNK single target damage output...which of course would annoy a vast amount of other MNKS who take such pride in being one of the highest single target damage classes in the game.
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    Last edited by Snugglebutt; 05-26-2016 at 10:08 PM.