Quote Originally Posted by Reynhart View Post
I'll say your example cannot be applied here.
LOL is a PvP game, there is no enmity. You can't force your enemy's target, so the only way to prevent others from being hit is through crowd control. Here, if you have the enmity, the mob is locked on you for the the vast majority of attacks.

The fact that surviving is easy is not a problem of the jobs but how content is designed. If it was less scripted, you would need much more skill to survive.
Right, but I still wouldn't actually feel like a tank. I know it can't work like that. Just how the genre is. I'll only ever feel like a dps that has tiny bit more responsibility. Which one of the reasons I suspect it's such an unpopular role.