The issue with this again is "then why bother raiding?" You can't customize a raid weapon. And it takes far more effort and skill to get. Sometimes more time too. Or is that to say people who don't raid or don't seek a challenge are entitled to weapons better than raid weapons? This was, several times, an issue in the past. And with the current state of raiding, they really can't afford that kind of imbalance.
In the case of the MCH relic, I was giving it a fair chance (never got a Zeta, stopped caring at Animus books) but the UI step really just gave me the ok to drag my feet on it. All that work for a weapon with stats that weren't so great for me? Nah. I was good enough to get a Thordan gun, and that had better stats. Got the Lore gun now too, again, better stats. So really, other than just finishing what I started for the sake of doing so, why bother? Custom stats? I'm just gonna put on it what the Lore gun already has, so again, where's the point where I should really task myself with such a tedious quest?
Of course, mileage may vary per person/job, and everyone's got a reason they do/don't want a relic. But this second time around, on a different job, yet practically doing the SAME GRIND I hated before, I'm really ready to just wash my hands of relics for good. If I ever do complete this, it WILL be the first and last. I can't say it enough: SE had a chance to do something different. BETTER. But they opted to simply repeat past steps with absurd numbers. Even Tome weapons are starting to get unreasonable. Grinding current content a set number of times for a current weapon, only to later be forced to grind it AGAIN either for upgrades, or for the relic; the relic itself becoming a catalyst for reviving old, dead content (that likely died cause we got tired of grinding it). Come on, SE. You're killing content faster, not reviving it or maintaining a bottom line.
As for the relic, if you make it a tedious grind for a sub-raid weapon with terrible stats (even if you can at some point customize them) many might not bother, or opt out before getting there. And if you make it better than raid weapons, then why bother raiding? Don't. Do. This.
Last edited by ThirdChild_ZKI; 05-26-2016 at 08:25 AM.
I really wouldn't care if they did make a weapon someone could grind for that is just slightly under the power level of the current patch weapon, like say a Midan level gladiator sword. But I'd want that journey to be something that is reasonable for a person to do, enjoyable to get, and feel like it was time well spent. The Relic quest is none of those things. Also, if someone is raiding savage purely for gear they are not doing savage for the right reasons.
I just dont like being too poor to complete the grind. Or the 3 days I just spent in Forelands for dem crystals. Or having to split esto between the items or gear for the latest class i just leveled.
Not to mention they don't even make the crystals quest items. We have to have them sitting in our inventory until we finally get to turn them in. Honestly, end game in Final Fantasy XIV ARR is just depressing as all they do is make you grind repeatedly or wipe repeatedly, often along with the effort of having to somehow keep a group of people interested enough to finish content properly. The gear boost just doesn't justify the time spent having to do it.
That's another issue entirely. Someone said it in a different thread that raiding is a gil sink. I used to LOVE to raid pre-Heavensward (work doesn't allow me the time for it anymore, sadly), but with only 2 crafting jobs leveled at that time, I didn't make much gil at all. That was a largely discouraging factor when I saw the Novus step (I'd already really just been losing interest with Animus, but Novus was the complete buzzkill).
I get that crafting needs to be kept relevant to some degree (and it already largely is anyways), but forcing it into a questline designed to award a BATTLE CONTENT ITEM, is only rewarding to either someone who alone crafts, or the player that does both. If you simply prefer battle content (or rather dislike DoH content), this really puts the screws to you.
Side Note of Relevance: The initial part of the original relic quest was great. I had to go exploring (then) dangerous territory to find it, then take on some fearsome (but not impossible) creatures to gain items to restore it. Then I got to break it in. THEN I had to take on bigger (and STILL not impossible) challenges to fully empower and complete the weapon. . . THAT felt good. THAT felt worthwhile. THAT felt like a Final Fantasy-style weapon quest. Instilling an uninspired grind-for-the-sake-of-a-grind just dumped all over that and completely devalued that relic. Looking back, I won't remember farming fates for crystals or buying overpriced materia, or running content ad nauseum for arbitrary numbers of token items to turn in. I WILL remember the exploration, the restoring, and the ADVENTURING that went into creating a relic weapon. Consider this when you create the next relic quest saga, SE.
Last edited by ThirdChild_ZKI; 05-26-2016 at 12:08 PM.
^ This. I've been "just doing my daily routine" which consists of floor 5-8, all the roulettes and as many beast tribes as I can get with the limited amount they allow you per day. Used all my eso, all my poetics, all my beast tribe tokens.
It's been 3 months ish and I'm only 20/1/4/0 and no crafted items, so theres no way just "doing my daily routine" has gotten enough for 3 sets of items unless your daily routine consists of doing 10+ of every roulette daily, which is grinding.
The problem isn't so much with how long it takes, it's just that in the time it's taken me to get what I have, I could almost have 2 lore weapons, which depending on your job, are better than relic atm. Imo, I'd rather have a relic that's obtained through skill and challenging trials, sort of how they were going with it in 2.0, before it became an unnecessary gil sink. It'd feel more worth it that way once you finally obtained it, especially if it didn't get obsoleted so fast.
Also, the whole "Trade in your zeta to skip part 1, but really only 1/3rd of part 1" (seeing as crystals, dungeons and items all came in a single update, which technically makes them part 1) kind of bugged me. The amount of work you had / still have to do for a single zeta way outweighs the effort/time for crystals. I feel having a fully completed zeta should have either gotten the 210 or at the very least, gotten passed the crystals and dungeons and gave 20-40 of the items. That right there would have been almost about equal to the work and time put into completing a zeta
Last edited by Obysuca; 05-26-2016 at 12:10 PM.
I like how so many mentioned beast tribes...well many new players have not been able to get all them to the highest rep. And that my friends is one big flaw in this game. Very little catch up abilities for new players. They want all this time and effort to go into this end game relic but then dont realize that every new player is so far behind being able to enjoy any of this.
Even that is too long in a game like this. 2-3 months is about how long it takes for gear in this game to become out of date. People should be able to acquire gear and actually use it while it's still relevant.Yeah this shouldn't take forever, should just take two or three months.
Last edited by Fynlar; 05-26-2016 at 12:31 PM.
A new person will not be ready for endgame the moment they hit cap. Also they NEED to WORK for it just like EVERYONE else. Im so tired of people talking like new players are so helpless and so far behind, PEOPLE NEED GET OVER IT. They will get to endgame and endgame things in time and if they miss this round of something they will get the next CURRENT round when they can.
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