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  1. #11
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    It really depends on what situations you're discussing. You're making untrue blanket statements that showcase a lack of knowledge of the Job you're playing and asking for changes for.

    Single target:
    1. Unleash should never under any circumstances be used on a single-target encounter for any reason.
    2. DA+AD should also never be used in a single-target encounter.
    3. Darkside is not hard to manage without Blood Price in a single target encounter, however you should be using BP on cooldown always if you're tanking...
    4. DA+DP should also never be considered for a single-target encounter.

    And if you're NOT tanking, Blood Weapon more than makes up the expenditure for DP.

    Trash pull:
    1. Unleash is nice for enmity, yes, but DP is more mana efficient in terms of Mana Cost : Damage Dealt.
    2. DA+AD should only ever be used during Blood Price Mana regen, otherwise it's a massive Mana sink either way!
    3. Darkside is nearly impossible to manage in a trash pull without Blood Price. If you don't use it, you're bad lol.
    4. DA+DP should only ever be used when BP is up and your Mana is literally limitless. When it's draining, use it without DA instead.

    And, still - DP is more mana efficient than any other option in trash, so if you're not using it, why not? You're otherwise spamming Unleash or Abyssal Drain, which causes you to just hemorrhage enmity - there's nobody who should be able to pull off you if you're in Grit in a trash pull with Darkside up. Just running through your initial mana pool without Blood Price is enough to solidly hold any group of mobs forever. You can afk after 5-6 Unleash/AD and the pull will die before anything gets pulled off you.


    So I'm really confused by this.
    And all I'm reading it as, now, is "Dark Passenger costing mana makes this Job too hard for me, so they should change it and make it easier."

    Basically: You having problems managing Mana because you waste it on silly things in silly situations is not a cause to get something changed. The class has a beautiful design as it stands in terms of the Mana management v DPS and threat output aspects. Other aspects are a bit off (defensive uses for Mana are garbage, for instance) but none of that plays into the interplay between DP and Unleash/Abyssal Drain/DA+PS/DA+SE/DA+CaS.
    (3)
    Last edited by JackFross; 05-22-2016 at 04:49 PM.

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