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  1. #1
    Player
    LucentLagombi's Avatar
    Join Date
    Sep 2014
    Posts
    72
    Character
    Saraya Ashara
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DukeGr View Post
    This should be the same for everything including raids. This way people can train on boss mechanics on a forgiving environment. Extreme/Savage should just be about more damage done and 1 hit kill mechanics. The problem now is that its too difficult to "learn" a fight.
    That would take away a large draw to raids for the raiding communtiy. Why would you even bother when a lot of the point of doing the raids is to learn a new and fun fight with new mechanics and design. If you go in already knowing the mechanics then progression would just be rapid and boring. We already saw what that's like with just alexander and the uproar on lore and art already. If people aren't happy with similarities in just the look of the fights what makes you think identical fights would be good for the game?
    (1)

  2. #2
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by LucentLagombi View Post
    snip
    In a sense that may be true but at the moment hard content in this game is experienced by only a small fraction of the playerbase. By allowing people that desire to learn and become better, without making the process itself almost impossible for people that are either late to join the "learning groups" when content is released or just don't have so much time to dedicate to a static, you will see a much higher participation percentage for the "hard content".

    Take for example Thordan Extreme, no one does learning groups anymore and people farming it require experience and clears. It's impossible to attempt a clear via Duty Finder and unless you are in an FC with people that want to help it's impossible to get a clear. Now if the Normal Thordan fight had the same mechanics and you could clear it multiple times to learn how it works, the transition to attempt the extreme fight would be 100 times easier.
    (0)


  3. #3
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DukeGr View Post
    Take for example Thordan Extreme, no one does learning groups anymore and people farming it require experience and clears. It's impossible to attempt a clear via Duty Finder and unless you are in an FC with people that want to help it's impossible to get a clear. Now if the Normal Thordan fight had the same mechanics and you could clear it multiple times to learn how it works, the transition to attempt the extreme fight would be 100 times easier.
    This exactly. It's crazy to me that naysayers to making extreme content more accessible/more streamlined to learn isn't seen as a sense of elitism, yet having a built in meter is seen as elitism.
    (0)